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CZ75-Auto | The Fuschia Is Now
Reverse trade-up finder

Trade up to CZ75-Auto | The Fuschia Is Now

10 Restricted skins from the CS:GO Weapon Case 3 collection can become CZ75-Auto | The Fuschia Is Now. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.40CS:GO Weapon Case 3Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New CZ75-Auto | The Fuschia Is Now needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 50.0%.

CZ75-Auto | The Fuschia Is Now
Highest chance
FN50.0% chance· $43.48
Restricted → Classified
Cost
$462.88
EV
13%
$59.85
Profit
−$410.84
after fee
Win %
0%
to profit
Avg float ≤ 0.168 (needs < 0.175)2 outcomesActive market
CZ75-Auto | The Fuschia Is Now
Best profit odds
FN15.0% chance· $43.48
Restricted → Classified
Cost
$61.80
EV
39%
$24.14
Profit
−$40.81
after fee
Win %
15%
to profit
Avg float ≤ 0.172 (needs < 0.175)5 outcomesActive market
CZ75-Auto | The Fuschia Is Now
Cheapest
FN5.0% chance· $43.48
Restricted → Classified
Cost
$22.33
EV
51%
$11.48
Profit
−$12.34
after fee
Win %
10%
to profit
Avg float ≤ 0.172 (needs < 0.175)5 outcomesActive market
CZ75-Auto | The Fuschia Is Now
FN5.0% chance· $43.48
Restricted → Classified
Cost
$22.87
EV
56%
$12.80
Profit
−$11.74
after fee
Win %
10%
to profit
Avg float ≤ 0.171 (needs < 0.175)5 outcomesActive market
CZ75-Auto | The Fuschia Is Now
Best EV
FN5.0% chance· $43.48
Restricted → Classified
Cost
$23.34
EV
60%
$13.93
Profit
−$11.23
after fee
Win %
10%
to profit
Avg float ≤ 0.173 (needs < 0.175)5 outcomesActive market
CZ75-Auto | The Fuschia Is Now
FN5.0% chance· $43.48
Restricted → Classified
Cost
$23.70
EV
55%
$13.01
Profit
−$12.38
after fee
Win %
10%
to profit
Avg float ≤ 0.174 (needs < 0.175)5 outcomesActive market

Required input float for each CZ75-Auto | The Fuschia Is Now wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$22.3350.0%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750no priced route—
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$12.7750.0%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.