- Cost
- $141.31
- EV
- 36%
- $51.34
- Profit
- −$96.67
- after fee
- Win %
- 0%
- to profit
Trade up to P250 | Undertow
10 Restricted skins from the CS:GO Weapon Case 3 collection can become P250 | Undertow. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P250 | Undertow needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $59.51
- EV
- 58%
- $34.33
- Profit
- −$29.66
- after fee
- Win %
- 30%
- to profit
- Cost
- $15.28
- EV
- 65%
- $10.00
- Profit
- −$6.59
- after fee
- Win %
- 10%
- to profit
- Cost
- $15.43
- EV
- 66%
- $10.11
- Profit
- −$6.64
- after fee
- Win %
- 10%
- to profit
- Cost
- $17.43
- EV
- 75%
- $13.08
- Profit
- −$6.06
- after fee
- Win %
- 10%
- to profit
- Cost
- $21.63
- EV
- 81%
- $17.63
- Profit
- −$6.30
- after fee
- Win %
- 10%
- to profit
Required input float for each P250 | Undertow wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.3500 | $15.28 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.3500 and < 0.7500 | $12.97 | 50.0% |
| Field-Tested | 0.150–0.200 | ≥ 0.7500 and any | $12.72 | 50.0% |
| Well-Worn | Not possible — outside this skin's 0.00–0.20 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.20 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.