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P250 | Undertow
Reverse trade-up finder

Trade up to P250 | Undertow

10 Restricted skins from the CS:GO Weapon Case 3 collection can become P250 | Undertow. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.20CS:GO Weapon Case 3Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Undertow needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 50.0%.

P250 | Undertow
Highest chance
FN50.0% chance· $76.22
Restricted → Classified
Cost
$141.31
EV
36%
$51.34
Profit
−$96.67
after fee
Win %
0%
to profit
Avg float ≤ 0.347 (needs < 0.350)2 outcomesActive market
P250 | Undertow
Best profit odds
FN30.0% chance· $76.22
Restricted → Classified
Cost
$59.51
EV
58%
$34.33
Profit
−$29.66
after fee
Win %
30%
to profit
Avg float ≤ 0.350 (needs < 0.350)5 outcomesActive market
P250 | Undertow
Cheapest
FN5.0% chance· $76.22
Restricted → Classified
Cost
$15.28
EV
65%
$10.00
Profit
−$6.59
after fee
Win %
10%
to profit
Avg float ≤ 0.348 (needs < 0.350)5 outcomesActive market
P250 | Undertow
FN5.0% chance· $76.22
Restricted → Classified
Cost
$15.43
EV
66%
$10.11
Profit
−$6.64
after fee
Win %
10%
to profit
Avg float ≤ 0.345 (needs < 0.350)5 outcomesActive market
P250 | Undertow
Best EV
FN5.0% chance· $76.22
Restricted → Classified
Cost
$17.43
EV
75%
$13.08
Profit
−$6.06
after fee
Win %
10%
to profit
Avg float ≤ 0.347 (needs < 0.350)5 outcomesSome thin prices
P250 | Undertow
FN5.0% chance· $76.22
Restricted → Classified
Cost
$21.63
EV
81%
$17.63
Profit
−$6.30
after fee
Win %
10%
to profit
Avg float ≤ 0.345 (needs < 0.350)5 outcomesSome thin prices

Required input float for each P250 | Undertow wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.3500$15.2850.0%
Minimal Wear0.070–0.150≥ 0.3500 and < 0.7500$12.9750.0%
Field-Tested0.150–0.200≥ 0.7500 and any$12.7250.0%
Well-WornNot possible — outside this skin's 0.00–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.