- Cost
- $4,460
- EV
- 6%
- $258.93
- Profit
- −$4,235
- after fee
- Win %
- 0%
- to profit
Trade up to Desert Eagle | Code Red
10 Classified skins from the Horizon Case collection can become Desert Eagle | Code Red. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Desert Eagle | Code Red needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $319.21
- EV
- 78%
- $248.89
- Profit
- −$102.78
- after fee
- Win %
- 0%
- to profit
- Cost
- $370.50
- EV
- 65%
- $240.48
- Profit
- −$161.39
- after fee
- Win %
- 0%
- to profit
- Cost
- $469.52
- EV
- 57%
- $265.38
- Profit
- −$238.75
- after fee
- Win %
- 0%
- to profit
- Cost
- $438.37
- EV
- 53%
- $232.20
- Profit
- −$236.46
- after fee
- Win %
- 0%
- to profit
- Cost
- $699.70
- EV
- 92%
- $640.48
- Profit
- −$142.76
- after fee
- Win %
- 45%
- to profit
Required input float for each Desert Eagle | Code Red wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $319.21 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $112.79 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $59.13 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $48.58 | 50.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $37.47 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.