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Desert Eagle | Heirloom
Reverse trade-up finder

Trade up to Desert Eagle | Heirloom

10 Mil-Spec Grade skins from the CS:GO Weapon Case 3 collection can become Desert Eagle | Heirloom. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80CS:GO Weapon Case 3Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Heirloom needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 25.0%.

Desert Eagle | Heirloom
Highest chance
FN25.0% chance· $153.04
Mil-Spec → Restricted
Cost
$171.96
EV
39%
$67.52
Profit
−$113.25
after fee
Win %
0%
to profit
Avg float ≤ 0.078 (needs < 0.087)4 outcomesSome thin prices
Desert Eagle | Heirloom
Best profit odds
FN10.0% chance· $153.04
Mil-Spec → Restricted
Cost
$36.15
EV
89%
$32.20
Profit
−$8.15
after fee
Win %
30%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesSome thin prices
Desert Eagle | Heirloom
CheapestBest EV
FN2.5% chance· $153.04
Mil-Spec → Restricted
Cost
$13.62
EV
68%
$9.25
Profit
−$5.58
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesActive market
Desert Eagle | Heirloom
FN2.5% chance· $153.04
Mil-Spec → Restricted
Cost
$13.64
EV
62%
$8.42
Profit
−$6.31
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesActive market
Desert Eagle | Heirloom
FN2.5% chance· $153.04
Mil-Spec → Restricted
Cost
$13.86
EV
65%
$9.01
Profit
−$6.02
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesActive market
Desert Eagle | Heirloom
FN2.5% chance· $153.04
Mil-Spec → Restricted
Cost
$14.43
EV
64%
$9.25
Profit
−$6.39
after fee
Win %
10%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesActive market

Required input float for each Desert Eagle | Heirloom wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$13.6225.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875$19.0625.0%
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$3.6225.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625$9.8525.0%
Battle-Scarred0.450–0.800≥ 0.5625 and any$3.3525.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.