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Tec-9 | Titanium Bit
Reverse trade-up finder

Trade up to Tec-9 | Titanium Bit

10 Mil-Spec Grade skins from the CS:GO Weapon Case 3 collection can become Tec-9 | Titanium Bit. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.20CS:GO Weapon Case 3Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Tec-9 | Titanium Bit needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 25.0%.

Tec-9 | Titanium Bit
Highest chanceBest profit odds
FN25.0% chance· $53.34
Mil-Spec → Restricted
Cost
$39.86
EV
79%
$31.51
Profit
−$12.46
after fee
Win %
50%
to profit
Avg float ≤ 0.349 (needs < 0.350)4 outcomesActive market
Tec-9 | Titanium Bit
FN5.0% chance· $53.34
Mil-Spec → Restricted
Cost
$6.20
EV
110%
$6.79
Profit
−$0.30
after fee
Win %
20%
to profit
Avg float ≤ 0.348 (needs < 0.350)9 outcomesActive market
Tec-9 | Titanium Bit
FN5.0% chance· $53.34
Mil-Spec → Restricted
Cost
$6.27
EV
108%
$6.76
Profit
−$0.39
after fee
Win %
20%
to profit
Avg float ≤ 0.350 (needs < 0.350)9 outcomesActive market
Tec-9 | Titanium Bit
Best EV
FN5.0% chance· $53.34
Mil-Spec → Restricted
Cost
$6.28
EV
111%
$6.99
Profit
−$0.20
after fee
Win %
20%
to profit
Avg float ≤ 0.348 (needs < 0.350)9 outcomesActive market
Tec-9 | Titanium Bit
FN5.0% chance· $53.34
Mil-Spec → Restricted
Cost
$6.37
EV
108%
$6.85
Profit
−$0.41
after fee
Win %
20%
to profit
Avg float ≤ 0.350 (needs < 0.350)9 outcomesActive market
Tec-9 | Titanium Bit
Cheapest
FN2.5% chance· $53.34
Mil-Spec → Restricted
Cost
$3.67
EV
101%
$3.70
Profit
−$0.46
after fee
Win %
10%
to profit
Avg float ≤ 0.350 (needs < 0.350)9 outcomesActive market

Required input float for each Tec-9 | Titanium Bit wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.3500$3.6725.0%
Minimal Wear0.070–0.150≥ 0.3500 and < 0.7500$3.0025.0%
Field-Tested0.150–0.200≥ 0.7500 and any$3.4625.0%
Well-WornNot possible — outside this skin's 0.00–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.