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Desert Eagle | Naga
Reverse trade-up finder

Trade up to Desert Eagle | Naga

10 Mil-Spec Grade skins from the Chroma Case collection can become Desert Eagle | Naga. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Chroma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Naga needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.

Desert Eagle | Naga
Highest chance
FN25.0% chance· $59.53
Mil-Spec → Restricted
Cost
$136.00
EV
18%
$23.80
Profit
−$115.30
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
Desert Eagle | Naga
FN17.5% chance· $59.53
Mil-Spec → Restricted
Cost
$27.30
EV
74%
$20.33
Profit
−$9.62
after fee
Win %
18%
to profit
Avg float ≤ 0.070 (needs < 0.070)8 outcomesActive market
Desert Eagle | Naga
Best EV
FN15.0% chance· $59.53
Mil-Spec → Restricted
Cost
$24.35
EV
75%
$18.15
Profit
−$8.57
after fee
Win %
15%
to profit
Avg float ≤ 0.069 (needs < 0.070)9 outcomesSome thin prices
Desert Eagle | Naga
FN15.0% chance· $59.53
Mil-Spec → Restricted
Cost
$41.32
EV
82%
$34.02
Profit
−$11.74
after fee
Win %
23%
to profit
Avg float ≤ 0.066 (needs < 0.070)9 outcomesSome thin prices
Desert Eagle | Naga
Best profit odds
FN15.0% chance· $59.53
Mil-Spec → Restricted
Cost
$50.76
EV
87%
$44.33
Profit
−$12.21
after fee
Win %
35%
to profit
Avg float ≤ 0.066 (needs < 0.070)8 outcomesActive market
Desert Eagle | Naga
Cheapest
FN2.5% chance· $59.53
Mil-Spec → Restricted
Cost
$19.46
EV
57%
$11.08
Profit
−$9.83
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)9 outcomesSome thin prices

Required input float for each Desert Eagle | Naga wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$19.4625.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$3.6525.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$2.0625.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$1.4325.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.3125.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.