- Cost
- $15.16
- EV
- 43%
- $6.49
- Profit
- −$9.52
- after fee
- Win %
- 0%
- to profit
Trade up to Dual Berettas | Urban Shock
10 Mil-Spec Grade skins from the Chroma Case collection can become Dual Berettas | Urban Shock. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Dual Berettas | Urban Shock needs an average normalized input float below 0.1489 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $106.70
- EV
- 58%
- $61.50
- Profit
- −$53.22
- after fee
- Win %
- 40%
- to profit
- Cost
- $3.72
- EV
- 50%
- $1.85
- Profit
- −$2.11
- after fee
- Win %
- 8%
- to profit
- Cost
- $3.76
- EV
- 46%
- $1.73
- Profit
- −$2.25
- after fee
- Win %
- 8%
- to profit
- Cost
- $3.78
- EV
- 44%
- $1.66
- Profit
- −$2.33
- after fee
- Win %
- 8%
- to profit
- Cost
- $3.85
- EV
- 46%
- $1.78
- Profit
- −$2.30
- after fee
- Win %
- 8%
- to profit
Required input float for each Dual Berettas | Urban Shock wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1489 | $3.72 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1489 and < 0.3191 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3191 and < 0.8085 | $1.31 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.8085 and < 0.9574 | no priced route | — |
| Battle-Scarred | 0.450–0.470 | ≥ 0.9574 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.47.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.