droplabz
Dual Berettas | Urban Shock
Reverse trade-up finder

Trade up to Dual Berettas | Urban Shock

10 Mil-Spec Grade skins from the Chroma Case collection can become Dual Berettas | Urban Shock. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.47Chroma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Dual Berettas | Urban Shock needs an average normalized input float below 0.1489 (output float 0.000–0.070). Best chance per contract: 25.0%.

Dual Berettas | Urban Shock
Highest chance
FN25.0% chance· $11.10
Mil-Spec → Restricted
Cost
$15.16
EV
43%
$6.49
Profit
−$9.52
after fee
Win %
0%
to profit
Avg float ≤ 0.148 (needs < 0.149)4 outcomesActive market
Dual Berettas | Urban Shock
Best profit odds
FN15.0% chance· $11.10
Mil-Spec → Restricted
Cost
$106.70
EV
58%
$61.50
Profit
−$53.22
after fee
Win %
40%
to profit
Avg float ≤ 0.148 (needs < 0.149)7 outcomesSome thin prices
Dual Berettas | Urban Shock
CheapestBest EV
FN2.5% chance· $11.10
Mil-Spec → Restricted
Cost
$3.72
EV
50%
$1.85
Profit
−$2.11
after fee
Win %
8%
to profit
Avg float ≤ 0.149 (needs < 0.149)9 outcomesActive market
Dual Berettas | Urban Shock
FN2.5% chance· $11.10
Mil-Spec → Restricted
Cost
$3.76
EV
46%
$1.73
Profit
−$2.25
after fee
Win %
8%
to profit
Avg float ≤ 0.149 (needs < 0.149)9 outcomesActive market
Dual Berettas | Urban Shock
FN2.5% chance· $11.10
Mil-Spec → Restricted
Cost
$3.78
EV
44%
$1.66
Profit
−$2.33
after fee
Win %
8%
to profit
Avg float ≤ 0.148 (needs < 0.149)9 outcomesActive market
Dual Berettas | Urban Shock
FN2.5% chance· $11.10
Mil-Spec → Restricted
Cost
$3.85
EV
46%
$1.78
Profit
−$2.30
after fee
Win %
8%
to profit
Avg float ≤ 0.149 (needs < 0.149)9 outcomesActive market

Required input float for each Dual Berettas | Urban Shock wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1489$3.7225.0%
Minimal Wear0.070–0.150≥ 0.1489 and < 0.3191no priced route—
Field-Tested0.150–0.380≥ 0.3191 and < 0.8085$1.3125.0%
Well-Worn0.380–0.450≥ 0.8085 and < 0.9574no priced route—
Battle-Scarred0.450–0.470≥ 0.9574 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.47.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.