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Desert Eagle | Ocean Drive
Reverse trade-up finder

Trade up to Desert Eagle | Ocean Drive

10 Classified skins from the Operation Riptide Case collection can become Desert Eagle | Ocean Drive. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–1.00Operation Riptide CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Ocean Drive needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.

Desert Eagle | Ocean Drive
Highest chance
FN50.0% chance· $480.81
Classified → Covert
Cost
$1,130
EV
55%
$618.22
Profit
−$592.22
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)2 outcomesThin / unstable prices
Desert Eagle | Ocean Drive
Best EV
FN20.0% chance· $480.81
Classified → Covert
Cost
$457.01
EV
85%
$387.59
Profit
−$119.98
after fee
Win %
20%
to profit
Avg float ≤ 0.068 (needs < 0.070)4 outcomesSome thin prices
Desert Eagle | Ocean Drive
Cheapest
FN5.0% chance· $480.81
Classified → Covert
Cost
$336.90
EV
54%
$181.98
Profit
−$178.66
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices
Desert Eagle | Ocean Drive
FN5.0% chance· $480.81
Classified → Covert
Cost
$348.15
EV
70%
$242.96
Profit
−$136.88
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices
Desert Eagle | Ocean Drive
FN5.0% chance· $480.81
Classified → Covert
Cost
$358.77
EV
53%
$190.44
Profit
−$193.17
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices
Desert Eagle | Ocean Drive
Best profit odds
FN5.0% chance· $480.81
Classified → Covert
Cost
$743.92
EV
91%
$676.41
Profit
−$155.74
after fee
Win %
45%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices

Required input float for each Desert Eagle | Ocean Drive wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$336.9050.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$116.2150.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$68.8050.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$58.8750.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$50.7750.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.