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Desert Eagle | Printstream
Reverse trade-up finder

Trade up to Desert Eagle | Printstream

10 Classified skins from the Fracture Case collection can become Desert Eagle | Printstream. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.80Fracture CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Printstream needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 45.0%.

Desert Eagle | Printstream
Highest chance
FN45.0% chance· $110.83
Classified → Covert
Cost
$288.12
EV
38%
$110.23
Profit
−$192.27
after fee
Win %
5%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
Desert Eagle | Printstream
Cheapest
FN10.0% chance· $110.83
Classified → Covert
Cost
$212.40
EV
46%
$98.27
Profit
−$126.95
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
Desert Eagle | Printstream
FN5.0% chance· $110.83
Classified → Covert
Cost
$232.44
EV
48%
$110.76
Profit
−$136.13
after fee
Win %
0%
to profit
Avg float ≤ 0.084 (needs < 0.087)4 outcomesActive market
Desert Eagle | Printstream
FN5.0% chance· $110.83
Classified → Covert
Cost
$238.82
EV
48%
$114.88
Profit
−$138.92
after fee
Win %
0%
to profit
Avg float ≤ 0.085 (needs < 0.087)4 outcomesActive market
Desert Eagle | Printstream
Best EVBest profit odds
FN5.0% chance· $110.83
Classified → Covert
Cost
$274.79
EV
80%
$220.10
Profit
−$83.40
after fee
Win %
45%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
Desert Eagle | Printstream
FN5.0% chance· $110.83
Classified → Covert
Cost
$360.79
EV
72%
$259.98
Profit
−$134.72
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market

Required input float for each Desert Eagle | Printstream wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$212.4045.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$44.7935.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$41.8350.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.