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Dual Berettas | Hydro Strike
Reverse trade-up finder

Trade up to Dual Berettas | Hydro Strike

10 Mil-Spec Grade skins from the Gallery Case collection can become Dual Berettas | Hydro Strike. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Gallery CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Dual Berettas | Hydro Strike needs an average normalized input float below 0.0873 (output float 0.000–0.070). Best chance per contract: 20.0%.

Dual Berettas | Hydro Strike
Highest chance
FN20.0% chance· $10.87
Mil-Spec → Restricted
Cost
$19.45
EV
45%
$8.72
Profit
−$11.87
after fee
Win %
0%
to profit
Avg float ≤ 0.085 (needs < 0.087)5 outcomesActive market
Dual Berettas | Hydro Strike
Best profit odds
FN4.0% chance· $10.87
Mil-Spec → Restricted
Cost
$48.06
EV
67%
$32.03
Profit
−$20.21
after fee
Win %
32%
to profit
Avg float ≤ 0.086 (needs < 0.087)10 outcomesSome thin prices
Dual Berettas | Hydro Strike
Cheapest
FN2.0% chance· $10.87
Mil-Spec → Restricted
Cost
$8.42
EV
30%
$2.54
Profit
−$6.21
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Dual Berettas | Hydro Strike
Best EV
FN2.0% chance· $10.87
Mil-Spec → Restricted
Cost
$8.43
EV
40%
$3.37
Profit
−$5.50
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Dual Berettas | Hydro Strike
FN2.0% chance· $10.87
Mil-Spec → Restricted
Cost
$8.61
EV
36%
$3.13
Profit
−$5.88
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Dual Berettas | Hydro Strike
FN2.0% chance· $10.87
Mil-Spec → Restricted
Cost
$9.65
EV
35%
$3.37
Profit
−$6.72
after fee
Win %
2%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market

Required input float for each Dual Berettas | Hydro Strike wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0873$8.4220.0%
Minimal Wear0.070–0.150≥ 0.0873 and < 0.1872no priced route—
Field-Tested0.150–0.380≥ 0.1872 and < 0.4742$0.9620.0%
Well-Worn0.380–0.450≥ 0.4742 and < 0.5615no priced route—
Battle-Scarred0.450–0.801≥ 0.5615 and any$0.9220.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.