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P90 | Randy Rush
Reverse trade-up finder

Trade up to P90 | Randy Rush

10 Mil-Spec Grade skins from the Gallery Case collection can become P90 | Randy Rush. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.75Gallery CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P90 | Randy Rush needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 20.0%.

P90 | Randy Rush
Highest chance
FN20.0% chance· $6.15
Mil-Spec → Restricted
Cost
$17.11
EV
43%
$7.32
Profit
−$10.75
after fee
Win %
0%
to profit
Avg float ≤ 0.091 (needs < 0.093)5 outcomesActive market
P90 | Randy Rush
Best profit odds
FN14.0% chance· $6.15
Mil-Spec → Restricted
Cost
$90.61
EV
53%
$48.33
Profit
−$48.58
after fee
Win %
30%
to profit
Avg float ≤ 0.091 (needs < 0.093)8 outcomesSome thin prices
P90 | Randy Rush
Cheapest
FN2.0% chance· $6.15
Mil-Spec → Restricted
Cost
$7.14
EV
27%
$1.93
Profit
−$5.46
after fee
Win %
4%
to profit
Avg float ≤ 0.093 (needs < 0.093)10 outcomesActive market
P90 | Randy Rush
Best EV
FN2.0% chance· $6.15
Mil-Spec → Restricted
Cost
$7.39
EV
33%
$2.46
Profit
−$5.25
after fee
Win %
4%
to profit
Avg float ≤ 0.091 (needs < 0.093)10 outcomesActive market
P90 | Randy Rush
FN2.0% chance· $6.15
Mil-Spec → Restricted
Cost
$7.42
EV
32%
$2.40
Profit
−$5.33
after fee
Win %
4%
to profit
Avg float ≤ 0.092 (needs < 0.093)10 outcomesActive market
P90 | Randy Rush
FN2.0% chance· $6.15
Mil-Spec → Restricted
Cost
$13.02
EV
65%
$8.53
Profit
−$5.61
after fee
Win %
18%
to profit
Avg float ≤ 0.093 (needs < 0.093)10 outcomesSome thin prices

Required input float for each P90 | Randy Rush wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0933$7.1420.0%
Minimal Wear0.070–0.150≥ 0.0933 and < 0.2000no priced route—
Field-Tested0.150–0.380≥ 0.2000 and < 0.5067$0.9220.0%
Well-Worn0.380–0.450≥ 0.5067 and < 0.6000no priced route—
Battle-Scarred0.450–0.750≥ 0.6000 and any$0.9220.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.