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FAMAS | Pulse
Reverse trade-up finder

Trade up to FAMAS | Pulse

10 Mil-Spec Grade skins from the Winter Offensive Weapon Case collection can become FAMAS | Pulse. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.40Winter Offensive Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New FAMAS | Pulse needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 25.0%.

FAMAS | Pulse
Highest chance
FN25.0% chance· $73.54
Mil-Spec → Restricted
Cost
$32.24
EV
91%
$29.23
Profit
−$6.82
after fee
Win %
25%
to profit
Avg float ≤ 0.169 (needs < 0.175)4 outcomesSome thin prices
FAMAS | Pulse
Best profit odds
FN17.5% chance· $73.54
Mil-Spec → Restricted
Cost
$20.76
EV
100%
$20.71
Profit
−$2.75
after fee
Win %
35%
to profit
Avg float ≤ 0.175 (needs < 0.175)9 outcomesActive market
FAMAS | Pulse
FN7.5% chance· $73.54
Mil-Spec → Restricted
Cost
$9.45
EV
100%
$9.47
Profit
−$1.21
after fee
Win %
23%
to profit
Avg float ≤ 0.174 (needs < 0.175)9 outcomesActive market
FAMAS | Pulse
Best EV
FN7.5% chance· $73.54
Mil-Spec → Restricted
Cost
$9.49
EV
101%
$9.54
Profit
−$1.19
after fee
Win %
23%
to profit
Avg float ≤ 0.174 (needs < 0.175)9 outcomesActive market
FAMAS | Pulse
FN5.0% chance· $73.54
Mil-Spec → Restricted
Cost
$7.07
EV
94%
$6.67
Profit
−$1.27
after fee
Win %
15%
to profit
Avg float ≤ 0.175 (needs < 0.175)9 outcomesActive market
FAMAS | Pulse
Cheapest
FN2.5% chance· $73.54
Mil-Spec → Restricted
Cost
$4.60
EV
80%
$3.68
Profit
−$1.40
after fee
Win %
10%
to profit
Avg float ≤ 0.172 (needs < 0.175)9 outcomesActive market

Required input float for each FAMAS | Pulse wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$4.6025.0%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750$6.702.5%
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$2.3725.0%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.