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Five-SeveN | Monkey Business
Reverse trade-up finder

Trade up to Five-SeveN | Monkey Business

10 Restricted skins from the Chroma 2 Case collection can become Five-SeveN | Monkey Business. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.10–0.90Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear Five-SeveN | Monkey Business needs an average normalized input float below 0.0625 (output float 0.100–0.150). Best chance per contract: 26.7%.

Five-SeveN | Monkey Business
Highest chanceBest EVBest profit odds
MW26.7% chance· $60.41
Restricted → Classified
Cost
$138.79
EV
69%
$95.65
Profit
−$55.62
after fee
Win %
27%
to profit
Avg float ≤ 0.062 (needs < 0.063)7 outcomesActive market
Five-SeveN | Monkey Business
MW26.7% chance· $60.41
Restricted → Classified
Cost
$157.08
EV
60%
$94.75
Profit
−$74.69
after fee
Win %
0%
to profit
Avg float ≤ 0.060 (needs < 0.063)6 outcomesActive market
Five-SeveN | Monkey Business
MW26.7% chance· $60.41
Restricted → Classified
Cost
$296.91
EV
43%
$128.89
Profit
−$184.83
after fee
Win %
0%
to profit
Avg float ≤ 0.062 (needs < 0.063)6 outcomesActive market
Five-SeveN | Monkey Business
MW23.3% chance· $60.41
Restricted → Classified
Cost
$179.80
EV
58%
$104.39
Profit
−$89.02
after fee
Win %
0%
to profit
Avg float ≤ 0.062 (needs < 0.063)6 outcomesSome thin prices
Five-SeveN | Monkey Business
Cheapest
MW20.0% chance· $60.41
Restricted → Classified
Cost
$132.13
EV
62%
$82.55
Profit
−$60.34
after fee
Win %
20%
to profit
Avg float ≤ 0.062 (needs < 0.063)7 outcomesActive market
Five-SeveN | Monkey Business
MW13.3% chance· $60.41
Restricted → Classified
Cost
$252.76
EV
37%
$92.53
Profit
−$172.30
after fee
Win %
0%
to profit
Avg float ≤ 0.061 (needs < 0.063)6 outcomesSome thin prices

Required input float for each Five-SeveN | Monkey Business wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.90 float range
Minimal Wear0.100–0.150< 0.0625$132.1326.7%
Field-Tested0.150–0.380≥ 0.0625 and < 0.3500$7.7233.3%
Well-Worn0.380–0.450≥ 0.3500 and < 0.4375no priced route—
Battle-Scarred0.450–0.900≥ 0.4375 and any$5.7733.3%

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.