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Galil AR | Eco
Reverse trade-up finder

Trade up to Galil AR | Eco

10 Restricted skins from the Chroma 2 Case collection can become Galil AR | Eco. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.10–0.85Chroma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear Galil AR | Eco needs an average normalized input float below 0.0667 (output float 0.100–0.150). Best chance per contract: 30.0%.

Galil AR | Eco
Highest chanceBest EVBest profit odds
MW30.0% chance· $169.08
Restricted → Classified
Cost
$137.57
EV
65%
$88.81
Profit
−$60.34
after fee
Win %
30%
to profit
Avg float ≤ 0.064 (needs < 0.067)7 outcomesActive market
Galil AR | Eco
MW30.0% chance· $169.08
Restricted → Classified
Cost
$144.44
EV
61%
$88.37
Profit
−$67.60
after fee
Win %
30%
to profit
Avg float ≤ 0.065 (needs < 0.067)6 outcomesActive market
Galil AR | Eco
MW30.0% chance· $169.08
Restricted → Classified
Cost
$216.63
EV
49%
$105.44
Profit
−$124.95
after fee
Win %
3%
to profit
Avg float ≤ 0.064 (needs < 0.067)6 outcomesActive market
Galil AR | Eco
MW26.7% chance· $169.08
Restricted → Classified
Cost
$163.80
EV
57%
$93.95
Profit
−$82.10
after fee
Win %
0%
to profit
Avg float ≤ 0.065 (needs < 0.067)6 outcomesSome thin prices
Galil AR | Eco
MW23.3% chance· $169.08
Restricted → Classified
Cost
$192.28
EV
47%
$90.23
Profit
−$113.82
after fee
Win %
0%
to profit
Avg float ≤ 0.066 (needs < 0.067)6 outcomesSome thin prices
Galil AR | Eco
Cheapest
MW20.0% chance· $169.08
Restricted → Classified
Cost
$127.58
EV
58%
$73.64
Profit
−$63.55
after fee
Win %
20%
to profit
Avg float ≤ 0.065 (needs < 0.067)7 outcomesActive market

Required input float for each Galil AR | Eco wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.85 float range
Minimal Wear0.100–0.150< 0.0667$127.5830.0%
Field-Tested0.150–0.380≥ 0.0667 and < 0.3733$7.2033.3%
Well-Worn0.380–0.450≥ 0.3733 and < 0.4667$6.1033.3%
Battle-Scarred0.450–0.850≥ 0.4667 and any$5.7733.3%

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.75.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.