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Five-SeveN | Retrobution
Reverse trade-up finder

Trade up to Five-SeveN | Retrobution

10 Mil-Spec Grade skins from the Revolver Case collection can become Five-SeveN | Retrobution. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Revolver CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Five-SeveN | Retrobution needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 16.7%.

Five-SeveN | Retrobution
Highest chance
FN16.7% chance· $29.13
Mil-Spec → Restricted
Cost
$26.80
EV
64%
$17.15
Profit
−$11.89
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
Five-SeveN | Retrobution
Best profit odds
FN6.7% chance· $29.13
Mil-Spec → Restricted
Cost
$48.70
EV
78%
$37.77
Profit
−$15.86
after fee
Win %
36%
to profit
Avg float ≤ 0.070 (needs < 0.070)11 outcomesSome thin prices
Five-SeveN | Retrobution
Cheapest
FN1.7% chance· $29.13
Mil-Spec → Restricted
Cost
$13.21
EV
43%
$5.63
Profit
−$8.32
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)11 outcomesActive market
Five-SeveN | Retrobution
Best EV
FN1.7% chance· $29.13
Mil-Spec → Restricted
Cost
$13.66
EV
54%
$7.44
Profit
−$7.19
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)11 outcomesActive market
Five-SeveN | Retrobution
FN1.7% chance· $29.13
Mil-Spec → Restricted
Cost
$13.75
EV
47%
$6.46
Profit
−$8.13
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)11 outcomesActive market
Five-SeveN | Retrobution
FN1.7% chance· $29.13
Mil-Spec → Restricted
Cost
$14.38
EV
46%
$6.61
Profit
−$8.64
after fee
Win %
3%
to profit
Avg float ≤ 0.070 (needs < 0.070)11 outcomesActive market

Required input float for each Five-SeveN | Retrobution wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$13.2116.7%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$2.7816.7%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.4616.7%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$0.9616.7%
Battle-Scarred0.450–1.000≥ 0.4500 and any$0.9116.7%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.