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★ Flip Knife | Lore
Knife finish

Flip Knife | Lore: price, cases and trade-ups

The Flip Knife | Lore starts at $206.15 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.65Gamma 2 CaseGamma CaseAll Flip Knife finishes
Price from
$206.15
Battle-Scarred
Drops from
2 cases
Gamma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$277,883.70
in the Gamma 2 Case

Flip Knife | Lore price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$365.64$377.8810.8%
Minimal Wear$291.11$353.8112.3%
Field-Tested$237.51$259.8535.4%
Well-Worn$242.72$220.0010.8%
Battle-Scarred$206.15$234.8130.8%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $206.15; unboxing this exact finish costs about $277,883.70 in openings on average.

Cases that drop the Flip Knife | Lore

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Gamma 2 Case0.0085% · 1 in 11,73030$23.69$277,883.70
Gamma Case0.0085% · 1 in 11,73030$23.95$280,933.50

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Flip Knife | Lore

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Flip Knife | Lore needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Flip Knife | Lore
Highest chance
FN3.3% chance· $365.64
Covert → Knife / Gloves
Cost
$968.09
EV
69%
$664.46
Profit
−$390.30
after fee
Win %
20%
to profit
Avg float ≤ 0.106 (needs < 0.108)60 outcomesActive market
★ Flip Knife | Lore
Best profit odds
FN2.0% chance· $365.64
Covert → Knife / Gloves
Cost
$1,172
EV
71%
$833.17
Profit
−$447.48
after fee
Win %
25%
to profit
Avg float ≤ 0.098 (needs < 0.108)43 outcomesActive market
★ Flip Knife | Lore
Cheapest
FN0.67% chance· $365.64
Covert → Knife / Gloves
Cost
$503.71
EV
58%
$293.09
Profit
−$248.85
after fee
Win %
13%
to profit
Avg float ≤ 0.106 (needs < 0.108)82 outcomesActive market
★ Flip Knife | Lore
Best EV
FN0.67% chance· $365.64
Covert → Knife / Gloves
Cost
$603.87
EV
74%
$447.03
Profit
−$215.15
after fee
Win %
19%
to profit
Avg float ≤ 0.106 (needs < 0.108)54 outcomesActive market
★ Flip Knife | Lore
FN0.67% chance· $365.64
Covert → Knife / Gloves
Cost
$628.56
EV
69%
$435.06
Profit
−$250.24
after fee
Win %
17%
to profit
Avg float ≤ 0.102 (needs < 0.108)54 outcomesActive market
★ Flip Knife | Lore
FN0.67% chance· $365.64
Covert → Knife / Gloves
Cost
$633.73
EV
71%
$447.03
Profit
−$245.01
after fee
Win %
17%
to profit
Avg float ≤ 0.106 (needs < 0.108)54 outcomesActive market

Required input float for each ★ Flip Knife | Lore wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1077$503.713.3%
Minimal Wear0.070–0.150≥ 0.1077 and < 0.2308no priced route—
Field-Tested0.150–0.380≥ 0.2308 and < 0.5846$276.983.3%
Well-Worn0.380–0.450≥ 0.5846 and < 0.6923no priced route—
Battle-Scarred0.450–0.650≥ 0.6923 and any$311.403.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.