- Cost
- $20.32
- EV
- 70%
- $14.17
- Profit
- −$8.00
- after fee
- Win %
- 0%
- to profit
Trade up to G3SG1 | The Executioner
10 Restricted skins from the Revolver Case collection can become G3SG1 | The Executioner. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Field-Tested G3SG1 | The Executioner needs an average normalized input float of at least 0.0141 and below 0.3380 (output float 0.150–0.380). Best chance per contract: 33.3%.
- Cost
- $10.14
- EV
- 89%
- $8.99
- Profit
- −$2.32
- after fee
- Win %
- 40%
- to profit
- Cost
- $14.12
- EV
- 99%
- $13.97
- Profit
- −$1.97
- after fee
- Win %
- 10%
- to profit
- Cost
- $10.29
- EV
- 96%
- $9.90
- Profit
- −$1.68
- after fee
- Win %
- 13%
- to profit
- Cost
- $7.78
- EV
- 76%
- $5.92
- Profit
- −$2.63
- after fee
- Win %
- 10%
- to profit
- Cost
- $7.86
- EV
- 80%
- $6.28
- Profit
- −$2.40
- after fee
- Win %
- 10%
- to profit
Required input float for each G3SG1 | The Executioner wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.14–0.85 float range | |||
| Minimal Wear | 0.140–0.150 | < 0.0141 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.0141 and < 0.3380 | $7.78 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3380 and < 0.4366 | $13.56 | 20.0% |
| Battle-Scarred | 0.450–0.850 | ≥ 0.4366 and any | $5.60 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.14 + average × 0.71.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.