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G3SG1 | The Executioner
Reverse trade-up finder

Trade up to G3SG1 | The Executioner

10 Restricted skins from the Revolver Case collection can become G3SG1 | The Executioner. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.14–0.85Revolver CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested G3SG1 | The Executioner needs an average normalized input float of at least 0.0141 and below 0.3380 (output float 0.150–0.380). Best chance per contract: 33.3%.

G3SG1 | The Executioner
Highest chance
FT33.3% chance· $12.23
Restricted → Classified
Cost
$20.32
EV
70%
$14.17
Profit
−$8.00
after fee
Win %
0%
to profit
Avg float ≤ 0.334 (needs < 0.338)3 outcomesActive market
G3SG1 | The Executioner
Best profit odds
FT13.3% chance· $12.23
Restricted → Classified
Cost
$10.14
EV
89%
$8.99
Profit
−$2.32
after fee
Win %
40%
to profit
Avg float ≤ 0.333 (needs < 0.338)6 outcomesActive market
G3SG1 | The Executioner
FT10.0% chance· $12.23
Restricted → Classified
Cost
$14.12
EV
99%
$13.97
Profit
−$1.97
after fee
Win %
10%
to profit
Avg float ≤ 0.326 (needs < 0.338)6 outcomesActive market
G3SG1 | The Executioner
Best EV
FT6.7% chance· $12.23
Restricted → Classified
Cost
$10.29
EV
96%
$9.90
Profit
−$1.68
after fee
Win %
13%
to profit
Avg float ≤ 0.338 (needs < 0.338)6 outcomesActive market
G3SG1 | The Executioner
Cheapest
FT3.3% chance· $12.23
Restricted → Classified
Cost
$7.78
EV
76%
$5.92
Profit
−$2.63
after fee
Win %
10%
to profit
Avg float ≤ 0.335 (needs < 0.338)6 outcomesActive market
G3SG1 | The Executioner
FT3.3% chance· $12.23
Restricted → Classified
Cost
$7.86
EV
80%
$6.28
Profit
−$2.40
after fee
Win %
10%
to profit
Avg float ≤ 0.332 (needs < 0.338)6 outcomesActive market

Required input float for each G3SG1 | The Executioner wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.14–0.85 float range
Minimal Wear0.140–0.150< 0.0141no priced route—
Field-Tested0.150–0.380≥ 0.0141 and < 0.3380$7.7833.3%
Well-Worn0.380–0.450≥ 0.3380 and < 0.4366$13.5620.0%
Battle-Scarred0.450–0.850≥ 0.4366 and any$5.6033.3%

The average is over every input's float normalized to its own range. Output float = 0.14 + average × 0.71.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.