- Cost
- $516.52
- EV
- 31%
- $162.54
- Profit
- −$375.19
- after fee
- Win %
- 0%
- to profit
Trade up to Glock-18 | Wasteland Rebel
10 Classified skins from the Gamma Case collection can become Glock-18 | Wasteland Rebel. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Glock-18 | Wasteland Rebel needs an average normalized input float below 0.1296 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $1,409
- EV
- 37%
- $520.29
- Profit
- −$956.41
- after fee
- Win %
- 20%
- to profit
- Cost
- $122.27
- EV
- 65%
- $79.05
- Profit
- −$53.53
- after fee
- Win %
- 10%
- to profit
- Cost
- $147.14
- EV
- 56%
- $82.54
- Profit
- −$75.36
- after fee
- Win %
- 5%
- to profit
- Cost
- $189.46
- EV
- 75%
- $142.48
- Profit
- −$65.57
- after fee
- Win %
- 0%
- to profit
- Cost
- $218.43
- EV
- 76%
- $167.08
- Profit
- −$73.14
- after fee
- Win %
- 0%
- to profit
Required input float for each Glock-18 | Wasteland Rebel wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1296 | $122.27 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1296 and < 0.2778 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2778 and < 0.7037 | $50.29 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.7037 and < 0.8333 | no priced route | — |
| Battle-Scarred | 0.450–0.540 | ≥ 0.8333 and any | $63.52 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.54.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.