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M4A1-S | Mecha Industries
Reverse trade-up finder

Trade up to M4A1-S | Mecha Industries

10 Classified skins from the Gamma Case collection can become M4A1-S | Mecha Industries. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.80Gamma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Mecha Industries needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 50.0%.

M4A1-S | Mecha Industries
Highest chance
FN50.0% chance· $331.44
Classified → Covert
Cost
$1,036
EV
24%
$253.26
Profit
−$816.16
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.087)2 outcomesSome thin prices
M4A1-S | Mecha Industries
Cheapest
FN5.0% chance· $331.44
Classified → Covert
Cost
$233.95
EV
49%
$114.16
Profit
−$134.68
after fee
Win %
5%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
M4A1-S | Mecha Industries
FN5.0% chance· $331.44
Classified → Covert
Cost
$248.56
EV
51%
$126.44
Profit
−$138.62
after fee
Win %
5%
to profit
Avg float ≤ 0.086 (needs < 0.087)4 outcomesActive market
M4A1-S | Mecha Industries
FN5.0% chance· $331.44
Classified → Covert
Cost
$254.94
EV
51%
$130.56
Profit
−$141.41
after fee
Win %
5%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
M4A1-S | Mecha Industries
FN5.0% chance· $331.44
Classified → Covert
Cost
$258.85
EV
49%
$126.29
Profit
−$149.03
after fee
Win %
5%
to profit
Avg float ≤ 0.087 (needs < 0.087)4 outcomesActive market
M4A1-S | Mecha Industries
Best EVBest profit odds
FN5.0% chance· $331.44
Classified → Covert
Cost
$302.08
EV
78%
$235.78
Profit
−$97.06
after fee
Win %
45%
to profit
Avg float ≤ 0.085 (needs < 0.087)4 outcomesActive market

Required input float for each M4A1-S | Mecha Industries wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$233.9550.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$55.6950.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$50.9150.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.