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★ Hand Wraps | Giraffe
Glove finish

Hand Wraps | Giraffe: price, cases and trade-ups

The Hand Wraps | Giraffe starts at $61.47 on the Steam Market and drops from 3 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Price from
$61.47
Battle-Scarred
Drops from
3 cases
Recoil Case
Best drop odds
1 in 9,384
0.0107% per opening
Avg cost to unbox
$27,870.48
in the Recoil Case

Hand Wraps | Giraffe price by wear

WearSteam priceChance of this wear
Factory New$492.711.4%
Minimal Wear$131.1410.8%
Field-Tested$72.0931.1%
Well-Worn$63.009.5%
Battle-Scarred$61.4747.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $61.47; unboxing this exact finish costs about $27,870.48 in openings on average.

Cases that drop the Hand Wraps | Giraffe

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Recoil Case0.0107% · 1 in 9,38424$2.97$27,870.48
Snakebite Case0.0107% · 1 in 9,38424$3.24$30,404.16
Operation Broken Fang Case0.0107% · 1 in 9,38424$12.03$112,889.52

The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Hand Wraps | Giraffe

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Hand Wraps | Giraffe needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.

★ Hand Wraps | Giraffe
Highest chance
FT4.2% chance· $72.09
Covert → Knife / Gloves
Cost
$228.17
EV
87%
$199.06
Profit
−$55.07
after fee
Win %
17%
to profit
Avg float ≤ 0.422 (needs < 0.432)48 outcomesActive market
★ Hand Wraps | Giraffe
Best EV
FT3.3% chance· $72.09
Covert → Knife / Gloves
Cost
$216.71
EV
90%
$194.83
Profit
−$47.29
after fee
Win %
18%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesActive market
★ Hand Wraps | Giraffe
FT3.3% chance· $72.09
Covert → Knife / Gloves
Cost
$232.07
EV
89%
$206.91
Profit
−$52.15
after fee
Win %
20%
to profit
Avg float ≤ 0.420 (needs < 0.432)76 outcomesActive market
★ Hand Wraps | Giraffe
FT2.5% chance· $72.09
Covert → Knife / Gloves
Cost
$243.29
EV
90%
$217.90
Profit
−$53.82
after fee
Win %
26%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesActive market
★ Hand Wraps | Giraffe
Best profit odds
FT2.5% chance· $72.09
Covert → Knife / Gloves
Cost
$602.73
EV
87%
$526.02
Profit
−$145.32
after fee
Win %
30%
to profit
Avg float ≤ 0.428 (needs < 0.432)37 outcomesActive market
★ Hand Wraps | Giraffe
Cheapest
FT0.83% chance· $72.09
Covert → Knife / Gloves
Cost
$198.21
EV
64%
$127.62
Profit
−$87.24
after fee
Win %
10%
to profit
Avg float ≤ 0.422 (needs < 0.432)37 outcomesActive market

Required input float for each ★ Hand Wraps | Giraffe wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$198.214.2%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$180.714.2%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.