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M249 | Emerald Poison Dart
Reverse trade-up finder

Trade up to M249 | Emerald Poison Dart

10 Mil-Spec Grade skins from the Spectrum Case collection can become M249 | Emerald Poison Dart. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.45Spectrum CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M249 | Emerald Poison Dart needs an average normalized input float below 0.1556 (output float 0.000–0.070). Best chance per contract: 20.0%.

M249 | Emerald Poison Dart
Highest chance
FN20.0% chance· $6.07
Mil-Spec → Restricted
Cost
$8.16
EV
47%
$3.80
Profit
−$4.86
after fee
Win %
0%
to profit
Avg float ≤ 0.149 (needs < 0.156)5 outcomesActive market
M249 | Emerald Poison Dart
Best profit odds
FN12.0% chance· $6.07
Mil-Spec → Restricted
Cost
$100.08
EV
60%
$59.70
Profit
−$48.17
after fee
Win %
40%
to profit
Avg float ≤ 0.154 (needs < 0.156)8 outcomesSome thin prices
M249 | Emerald Poison Dart
Best EV
FN2.0% chance· $6.07
Mil-Spec → Restricted
Cost
$2.95
EV
43%
$1.25
Profit
−$1.86
after fee
Win %
4%
to profit
Avg float ≤ 0.155 (needs < 0.156)10 outcomesActive market
M249 | Emerald Poison Dart
Cheapest
FN2.0% chance· $6.07
Mil-Spec → Restricted
Cost
$2.95
EV
38%
$1.11
Profit
−$1.99
after fee
Win %
4%
to profit
Avg float ≤ 0.155 (needs < 0.156)10 outcomesActive market
M249 | Emerald Poison Dart
FN2.0% chance· $6.07
Mil-Spec → Restricted
Cost
$3.04
EV
44%
$1.34
Profit
−$1.87
after fee
Win %
4%
to profit
Avg float ≤ 0.155 (needs < 0.156)10 outcomesActive market
M249 | Emerald Poison Dart
FN2.0% chance· $6.07
Mil-Spec → Restricted
Cost
$3.08
EV
45%
$1.40
Profit
−$1.87
after fee
Win %
4%
to profit
Avg float ≤ 0.156 (needs < 0.156)10 outcomesActive market

Required input float for each M249 | Emerald Poison Dart wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1556$2.9520.0%
Minimal Wear0.070–0.150≥ 0.1556 and < 0.3333no priced route—
Field-Tested0.150–0.380≥ 0.3333 and < 0.8444$1.0720.0%
Well-Worn0.380–0.450≥ 0.8444 and any$2.3920.0%
Battle-ScarredNot possible — outside this skin's 0.00–0.45 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.45.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.