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Galil AR | Crimson Tsunami
Reverse trade-up finder

Trade up to Galil AR | Crimson Tsunami

10 Mil-Spec Grade skins from the Spectrum Case collection can become Galil AR | Crimson Tsunami. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.55Spectrum CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Galil AR | Crimson Tsunami needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 20.0%.

Galil AR | Crimson Tsunami
Highest chance
FN20.0% chance· $19.30
Mil-Spec → Restricted
Cost
$8.68
EV
100%
$8.66
Profit
−$1.15
after fee
Win %
20%
to profit
Avg float ≤ 0.127 (needs < 0.127)5 outcomesActive market
Galil AR | Crimson Tsunami
Best EV
FN18.0% chance· $19.30
Mil-Spec → Restricted
Cost
$10.30
EV
105%
$10.77
Profit
−$0.93
after fee
Win %
26%
to profit
Avg float ≤ 0.125 (needs < 0.127)10 outcomesActive market
Galil AR | Crimson Tsunami
FN16.0% chance· $19.30
Mil-Spec → Restricted
Cost
$12.56
EV
105%
$13.17
Profit
−$1.11
after fee
Win %
31%
to profit
Avg float ≤ 0.127 (needs < 0.127)9 outcomesActive market
Galil AR | Crimson Tsunami
FN14.0% chance· $19.30
Mil-Spec → Restricted
Cost
$7.79
EV
98%
$7.66
Profit
−$1.13
after fee
Win %
20%
to profit
Avg float ≤ 0.124 (needs < 0.127)10 outcomesActive market
Galil AR | Crimson Tsunami
Best profit odds
FN12.0% chance· $19.30
Mil-Spec → Restricted
Cost
$13.56
EV
84%
$11.40
Profit
−$3.65
after fee
Win %
42%
to profit
Avg float ≤ 0.123 (needs < 0.127)9 outcomesActive market
Galil AR | Crimson Tsunami
Cheapest
FN2.0% chance· $19.30
Mil-Spec → Restricted
Cost
$4.37
EV
47%
$2.07
Profit
−$2.57
after fee
Win %
8%
to profit
Avg float ≤ 0.127 (needs < 0.127)10 outcomesActive market

Required input float for each Galil AR | Crimson Tsunami wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1273$4.3720.0%
Minimal Wear0.070–0.150≥ 0.1273 and < 0.2727no priced route—
Field-Tested0.150–0.380≥ 0.2727 and < 0.6909$1.0720.0%
Well-Worn0.380–0.450≥ 0.6909 and < 0.8182no priced route—
Battle-Scarred0.450–0.550≥ 0.8182 and any$2.0320.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.