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M4A1-S | Chantico's Fire
Reverse trade-up finder

Trade up to M4A1-S | Chantico's Fire

10 Classified skins from the Chroma 3 Case collection can become M4A1-S | Chantico's Fire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.99Chroma 3 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Chantico's Fire needs an average normalized input float below 0.0707 (output float 0.000–0.070). Best chance per contract: 50.0%.

M4A1-S | Chantico's Fire
Highest chance
FN50.0% chance· $374.69
Classified → Covert
Cost
$481.36
EV
56%
$269.68
Profit
−$246.86
after fee
Win %
0%
to profit
Avg float ≤ 0.071 (needs < 0.071)2 outcomesSome thin prices
M4A1-S | Chantico's Fire
FN35.0% chance· $374.69
Classified → Covert
Cost
$344.43
EV
75%
$258.93
Profit
−$119.28
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.071)4 outcomesActive market
M4A1-S | Chantico's Fire
Best profit odds
FN10.0% chance· $374.69
Classified → Covert
Cost
$670.51
EV
90%
$600.23
Profit
−$148.57
after fee
Win %
40%
to profit
Avg float ≤ 0.070 (needs < 0.071)4 outcomesThin / unstable prices
M4A1-S | Chantico's Fire
Cheapest
FN5.0% chance· $374.69
Classified → Covert
Cost
$272.55
EV
54%
$147.13
Profit
−$144.61
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.071)4 outcomesSome thin prices
M4A1-S | Chantico's Fire
Best EV
FN5.0% chance· $374.69
Classified → Covert
Cost
$283.80
EV
73%
$208.11
Profit
−$102.84
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.071)4 outcomesSome thin prices
M4A1-S | Chantico's Fire
FN5.0% chance· $374.69
Classified → Covert
Cost
$294.42
EV
53%
$155.58
Profit
−$159.13
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.071)4 outcomesSome thin prices

Required input float for each M4A1-S | Chantico's Fire wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0707$272.5550.0%
Minimal Wear0.070–0.150≥ 0.0707 and < 0.1515no priced route—
Field-Tested0.150–0.380≥ 0.1515 and < 0.3838$76.8145.0%
Well-Worn0.380–0.450≥ 0.3838 and < 0.4545no priced route—
Battle-Scarred0.450–0.990≥ 0.4545 and any$50.5450.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.99.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.