- Cost
- $481.36
- EV
- 56%
- $269.68
- Profit
- −$246.86
- after fee
- Win %
- 0%
- to profit
Trade up to M4A1-S | Chantico's Fire
10 Classified skins from the Chroma 3 Case collection can become M4A1-S | Chantico's Fire. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M4A1-S | Chantico's Fire needs an average normalized input float below 0.0707 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $344.43
- EV
- 75%
- $258.93
- Profit
- −$119.28
- after fee
- Win %
- 0%
- to profit
- Cost
- $670.51
- EV
- 90%
- $600.23
- Profit
- −$148.57
- after fee
- Win %
- 40%
- to profit
- Cost
- $272.55
- EV
- 54%
- $147.13
- Profit
- −$144.61
- after fee
- Win %
- 5%
- to profit
- Cost
- $283.80
- EV
- 73%
- $208.11
- Profit
- −$102.84
- after fee
- Win %
- 5%
- to profit
- Cost
- $294.42
- EV
- 53%
- $155.58
- Profit
- −$159.13
- after fee
- Win %
- 5%
- to profit
Required input float for each M4A1-S | Chantico's Fire wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0707 | $272.55 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0707 and < 0.1515 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1515 and < 0.3838 | $76.81 | 45.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3838 and < 0.4545 | no priced route | — |
| Battle-Scarred | 0.450–0.990 | ≥ 0.4545 and any | $50.54 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.99.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.