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M4A4 | Desert-Strike
Reverse trade-up finder

Trade up to M4A4 | Desert-Strike

10 Classified skins from the Huntsman Weapon Case collection can become M4A4 | Desert-Strike. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.70Huntsman Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A4 | Desert-Strike needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 50.0%.

M4A4 | Desert-Strike
Highest chance
FN50.0% chance· $132.66
Classified → Covert
Cost
$1,710
EV
19%
$328.81
Profit
−$1,424
after fee
Win %
0%
to profit
Avg float ≤ 0.096 (needs < 0.100)2 outcomesThin / unstable prices
M4A4 | Desert-Strike
Best profit odds
FN20.0% chance· $132.66
Classified → Covert
Cost
$381.20
EV
50%
$190.75
Profit
−$215.33
after fee
Win %
20%
to profit
Avg float ≤ 0.098 (needs < 0.100)4 outcomesSome thin prices
M4A4 | Desert-Strike
CheapestBest EV
FN5.0% chance· $132.66
Classified → Covert
Cost
$233.05
EV
52%
$121.72
Profit
−$127.21
after fee
Win %
5%
to profit
Avg float ≤ 0.100 (needs < 0.100)4 outcomesSome thin prices
M4A4 | Desert-Strike
FN5.0% chance· $132.66
Classified → Covert
Cost
$259.67
EV
44%
$113.40
Profit
−$161.07
after fee
Win %
5%
to profit
Avg float ≤ 0.093 (needs < 0.100)4 outcomesSome thin prices
M4A4 | Desert-Strike
FN5.0% chance· $132.66
Classified → Covert
Cost
$269.91
EV
46%
$123.46
Profit
−$162.56
after fee
Win %
5%
to profit
Avg float ≤ 0.093 (needs < 0.100)4 outcomesSome thin prices
M4A4 | Desert-Strike
FN5.0% chance· $132.66
Classified → Covert
Cost
$313.13
EV
59%
$183.71
Profit
−$153.38
after fee
Win %
5%
to profit
Avg float ≤ 0.096 (needs < 0.100)4 outcomesSome thin prices

Required input float for each M4A4 | Desert-Strike wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$233.0550.0%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143no priced route—
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$71.5350.0%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429no priced route—
Battle-Scarred0.450–0.700≥ 0.6429 and any$73.1750.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.