- Cost
- $230.42
- EV
- 49%
- $112.35
- Profit
- −$132.73
- after fee
- Win %
- 0%
- to profit
Trade up to M4A4 | In Living Color
10 Classified skins from the Snakebite Case collection can become M4A4 | In Living Color. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M4A4 | In Living Color needs an average normalized input float below 0.0886 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $198.84
- EV
- 48%
- $95.32
- Profit
- −$115.96
- after fee
- Win %
- 0%
- to profit
- Cost
- $225.60
- EV
- 55%
- $123.51
- Profit
- −$118.20
- after fee
- Win %
- 0%
- to profit
- Cost
- $272.99
- EV
- 65%
- $178.67
- Profit
- −$117.63
- after fee
- Win %
- 0%
- to profit
- Cost
- $252.06
- EV
- 66%
- $166.35
- Profit
- −$107.41
- after fee
- Win %
- 0%
- to profit
- Cost
- $273.73
- EV
- 81%
- $221.69
- Profit
- −$80.96
- after fee
- Win %
- 45%
- to profit
Required input float for each M4A4 | In Living Color wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0886 | $198.84 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0886 and < 0.1899 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1899 and < 0.4810 | $44.12 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4810 and < 0.5696 | no priced route | — |
| Battle-Scarred | 0.450–0.790 | ≥ 0.5696 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.79.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.