- Cost
- $318.80
- EV
- 50%
- $158.14
- Profit
- −$181.29
- after fee
- Win %
- 0%
- to profit
Trade up to USP-S | The Traitor
10 Classified skins from the Snakebite Case collection can become USP-S | The Traitor. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New USP-S | The Traitor needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $255.80
- EV
- 53%
- $135.97
- Profit
- −$137.56
- after fee
- Win %
- 0%
- to profit
- Cost
- $267.05
- EV
- 74%
- $196.95
- Profit
- −$95.79
- after fee
- Win %
- 0%
- to profit
- Cost
- $277.67
- EV
- 52%
- $144.43
- Profit
- −$152.08
- after fee
- Win %
- 0%
- to profit
- Cost
- $327.71
- EV
- 69%
- $226.27
- Profit
- −$130.96
- after fee
- Win %
- 0%
- to profit
- Cost
- $691.74
- EV
- 91%
- $630.40
- Profit
- −$143.57
- after fee
- Win %
- 45%
- to profit
Required input float for each USP-S | The Traitor wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $255.80 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $88.30 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $50.99 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $44.12 | 50.0% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $36.01 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.