- Cost
- $598.00
- EV
- 37%
- $219.57
- Profit
- −$407.07
- after fee
- Win %
- 0%
- to profit
Trade up to M4A4 | The Battlestar
10 Classified skins from the Operation Wildfire Case collection can become M4A4 | The Battlestar. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M4A4 | The Battlestar needs an average normalized input float below 0.1094 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $142.97
- EV
- 59%
- $84.75
- Profit
- −$69.27
- after fee
- Win %
- 5%
- to profit
- Cost
- $188.32
- EV
- 47%
- $88.25
- Profit
- −$111.58
- after fee
- Win %
- 5%
- to profit
- Cost
- $203.18
- EV
- 73%
- $148.18
- Profit
- −$74.33
- after fee
- Win %
- 5%
- to profit
- Cost
- $259.33
- EV
- 67%
- $172.79
- Profit
- −$109.08
- after fee
- Win %
- 0%
- to profit
- Cost
- $624.22
- EV
- 67%
- $415.31
- Profit
- −$263.08
- after fee
- Win %
- 45%
- to profit
Required input float for each M4A4 | The Battlestar wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1094 | $142.97 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1094 and < 0.2344 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2344 and < 0.5938 | $54.50 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5938 and < 0.7031 | no priced route | — |
| Battle-Scarred | 0.450–0.640 | ≥ 0.7031 and any | $53.92 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.64.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.