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M4A4 | The Battlestar
Reverse trade-up finder

Trade up to M4A4 | The Battlestar

10 Classified skins from the Operation Wildfire Case collection can become M4A4 | The Battlestar. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.64Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A4 | The Battlestar needs an average normalized input float below 0.1094 (output float 0.000–0.070). Best chance per contract: 50.0%.

M4A4 | The Battlestar
Highest chance
FN50.0% chance· $152.00
Classified → Covert
Cost
$598.00
EV
37%
$219.57
Profit
−$407.07
after fee
Win %
0%
to profit
Avg float ≤ 0.107 (needs < 0.109)2 outcomesActive market
M4A4 | The Battlestar
CheapestBest EV
FN5.0% chance· $152.00
Classified → Covert
Cost
$142.97
EV
59%
$84.75
Profit
−$69.27
after fee
Win %
5%
to profit
Avg float ≤ 0.109 (needs < 0.109)4 outcomesActive market
M4A4 | The Battlestar
FN5.0% chance· $152.00
Classified → Covert
Cost
$188.32
EV
47%
$88.25
Profit
−$111.58
after fee
Win %
5%
to profit
Avg float ≤ 0.109 (needs < 0.109)4 outcomesActive market
M4A4 | The Battlestar
FN5.0% chance· $152.00
Classified → Covert
Cost
$203.18
EV
73%
$148.18
Profit
−$74.33
after fee
Win %
5%
to profit
Avg float ≤ 0.109 (needs < 0.109)4 outcomesActive market
M4A4 | The Battlestar
FN5.0% chance· $152.00
Classified → Covert
Cost
$259.33
EV
67%
$172.79
Profit
−$109.08
after fee
Win %
0%
to profit
Avg float ≤ 0.109 (needs < 0.109)4 outcomesActive market
M4A4 | The Battlestar
Best profit odds
FN5.0% chance· $152.00
Classified → Covert
Cost
$624.22
EV
67%
$415.31
Profit
−$263.08
after fee
Win %
45%
to profit
Avg float ≤ 0.107 (needs < 0.109)4 outcomesThin / unstable prices

Required input float for each M4A4 | The Battlestar wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1094$142.9750.0%
Minimal Wear0.070–0.150≥ 0.1094 and < 0.2344no priced route—
Field-Tested0.150–0.380≥ 0.2344 and < 0.5938$54.5050.0%
Well-Worn0.380–0.450≥ 0.5938 and < 0.7031no priced route—
Battle-Scarred0.450–0.640≥ 0.7031 and any$53.9250.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.64.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.