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MP9 | Food Chain
Reverse trade-up finder

Trade up to MP9 | Food Chain

10 Restricted skins from the Snakebite Case collection can become MP9 | Food Chain. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–1.00Snakebite CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MP9 | Food Chain needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.

MP9 | Food Chain
Highest chance
FN33.3% chance· $31.88
Restricted → Classified
Cost
$87.70
EV
40%
$34.88
Profit
−$57.37
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)3 outcomesActive market
MP9 | Food Chain
Cheapest
FN3.3% chance· $31.88
Restricted → Classified
Cost
$60.34
EV
42%
$25.38
Profit
−$38.27
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
MP9 | Food Chain
FN3.3% chance· $31.88
Restricted → Classified
Cost
$60.70
EV
50%
$30.51
Profit
−$34.17
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
MP9 | Food Chain
FN3.3% chance· $31.88
Restricted → Classified
Cost
$65.11
EV
70%
$45.68
Profit
−$25.39
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
MP9 | Food Chain
FN3.3% chance· $31.88
Restricted → Classified
Cost
$66.10
EV
54%
$35.55
Profit
−$35.19
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market
MP9 | Food Chain
Best EVBest profit odds
FN3.3% chance· $31.88
Restricted → Classified
Cost
$73.66
EV
78%
$57.23
Profit
−$23.89
after fee
Win %
30%
to profit
Avg float ≤ 0.070 (needs < 0.070)6 outcomesActive market

Required input float for each MP9 | Food Chain wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$60.3433.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$12.1133.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$6.0433.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$5.1033.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$4.7533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.