- Cost
- $76.12
- EV
- 20%
- $15.06
- Profit
- −$63.02
- after fee
- Win %
- 0%
- to profit
Trade up to XM1014 | XOXO
10 Restricted skins from the Snakebite Case collection can become XM1014 | XOXO. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New XM1014 | XOXO needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $51.80
- EV
- 28%
- $14.54
- Profit
- −$39.16
- after fee
- Win %
- 0%
- to profit
- Cost
- $56.04
- EV
- 36%
- $20.06
- Profit
- −$38.60
- after fee
- Win %
- 0%
- to profit
- Cost
- $50.96
- EV
- 41%
- $20.71
- Profit
- −$32.95
- after fee
- Win %
- 0%
- to profit
- Cost
- $52.95
- EV
- 27%
- $14.22
- Profit
- −$40.58
- after fee
- Win %
- 0%
- to profit
- Cost
- $80.56
- EV
- 63%
- $51.04
- Profit
- −$36.18
- after fee
- Win %
- 30%
- to profit
Required input float for each XM1014 | XOXO wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0778 | $50.96 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0778 and < 0.1667 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1667 and < 0.4222 | $5.34 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4222 and < 0.5000 | no priced route | — |
| Battle-Scarred | 0.450–0.900 | ≥ 0.5000 and any | $4.75 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.