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★ Nomad Knife | Case Hardened
Knife finish

Nomad Knife | Case Hardened: price, cases and trade-ups

The Nomad Knife | Case Hardened starts at $188.34 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–1.00Fracture CaseShattered Web CaseAll Nomad Knife finishes
Price from
$188.34
Battle-Scarred
Drops from
2 cases
Fracture Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$66,688.96
in the Fracture Case

Nomad Knife | Case Hardened price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$474.08—7.0%
Minimal Wear$318.16$318.168.0%
Field-Tested$223.98$240.4623.0%
Well-Worn$194.95$228.897.0%
Battle-Scarred$188.34$225.2355.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $188.34; unboxing this exact finish costs about $66,688.96 in openings on average.

Cases that drop the Nomad Knife | Case Hardened

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Fracture Case0.0049% · 1 in 20,33252$3.28$66,688.96
Shattered Web Case0.0049% · 1 in 20,33252$10.33$210,029.56

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Nomad Knife | Case Hardened

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Nomad Knife | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 1.9%.

★ Nomad Knife | Case Hardened
Highest chance
FN1.9% chance· $474.08
Covert → Knife / Gloves
Cost
$919.05
EV
25%
$230.35
Profit
−$718.75
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)52 outcomesSome thin prices
★ Nomad Knife | Case Hardened
CheapestBest EV
FN0.38% chance· $474.08
Covert → Knife / Gloves
Cost
$632.45
EV
40%
$251.10
Profit
−$414.10
after fee
Win %
4%
to profit
Avg float ≤ 0.070 (needs < 0.070)80 outcomesSome thin prices
★ Nomad Knife | Case Hardened
FN0.38% chance· $474.08
Covert → Knife / Gloves
Cost
$660.97
EV
24%
$159.82
Profit
−$522.00
after fee
Win %
1%
to profit
Avg float ≤ 0.070 (needs < 0.070)65 outcomesSome thin prices
★ Nomad Knife | Case Hardened
FN0.38% chance· $474.08
Covert → Knife / Gloves
Cost
$735.81
EV
47%
$348.24
Profit
−$432.99
after fee
Win %
7%
to profit
Avg float ≤ 0.070 (needs < 0.070)76 outcomesSome thin prices
★ Nomad Knife | Case Hardened
FN0.38% chance· $474.08
Covert → Knife / Gloves
Cost
$791.61
EV
43%
$337.86
Profit
−$497.82
after fee
Win %
11%
to profit
Avg float ≤ 0.070 (needs < 0.070)82 outcomesSome thin prices
★ Nomad Knife | Case Hardened
Best profit odds
FN0.38% chance· $474.08
Covert → Knife / Gloves
Cost
$1,070
EV
50%
$538.82
Profit
−$601.03
after fee
Win %
13%
to profit
Avg float ≤ 0.070 (needs < 0.070)82 outcomesSome thin prices

Required input float for each ★ Nomad Knife | Case Hardened wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$632.451.9%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$282.721.9%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$219.631.9%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$196.631.9%
Battle-Scarred0.450–1.000≥ 0.4500 and any$187.071.9%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.