- Cost
- $7.30
- EV
- 50%
- $3.64
- Profit
- −$4.13
- after fee
- Win %
- 0%
- to profit
Trade up to Nova | Koi
10 Mil-Spec Grade skins from the Operation Breakout Weapon Case collection can become Nova | Koi. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Nova | Koi needs an average normalized input float below 0.2333 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $88.92
- EV
- 67%
- $59.80
- Profit
- −$36.92
- after fee
- Win %
- 40%
- to profit
- Cost
- $2.14
- EV
- 46%
- $0.98
- Profit
- −$1.29
- after fee
- Win %
- 10%
- to profit
- Cost
- $2.23
- EV
- 52%
- $1.17
- Profit
- −$1.22
- after fee
- Win %
- 10%
- to profit
- Cost
- $2.30
- EV
- 45%
- $1.04
- Profit
- −$1.39
- after fee
- Win %
- 10%
- to profit
- Cost
- $2.35
- EV
- 46%
- $1.08
- Profit
- −$1.41
- after fee
- Win %
- 10%
- to profit
Required input float for each Nova | Koi wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.2333 | $2.14 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.2333 and < 0.5000 | $1.14 | 25.0% |
| Field-Tested | 0.150–0.300 | ≥ 0.5000 and any | $1.21 | 25.0% |
| Well-Worn | Not possible — outside this skin's 0.00–0.30 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.30 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.30.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.