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P250 | Asiimov
Reverse trade-up finder

Trade up to P250 | Asiimov

10 Restricted skins from the Chroma 3 Case collection can become P250 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.10–1.00Chroma 3 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear P250 | Asiimov needs an average normalized input float below 0.0556 (output float 0.100–0.150). Best chance per contract: 23.3%.

P250 | Asiimov
Highest chanceCheapestBest EVBest profit odds
MW23.3% chance· $63.97
Restricted → Classified
Cost
$127.58
EV
36%
$45.87
Profit
−$87.69
after fee
Win %
0%
to profit
Avg float ≤ 0.055 (needs < 0.056)7 outcomesSome thin prices
P250 | Asiimov
MW23.3% chance· $63.97
Restricted → Classified
Cost
$149.77
EV
30%
$44.53
Profit
−$111.05
after fee
Win %
0%
to profit
Avg float ≤ 0.055 (needs < 0.056)6 outcomesSome thin prices
P250 | Asiimov
MW23.3% chance· $63.97
Restricted → Classified
Cost
$364.76
EV
26%
$95.74
Profit
−$281.51
after fee
Win %
0%
to profit
Avg float ≤ 0.055 (needs < 0.056)6 outcomesSome thin prices
P250 | Asiimov
MW13.3% chance· $63.97
Restricted → Classified
Cost
$216.40
EV
35%
$75.35
Profit
−$150.88
after fee
Win %
0%
to profit
Avg float ≤ 0.055 (needs < 0.056)6 outcomesSome thin prices
P250 | Asiimov
MW3.3% chance· $63.97
Restricted → Classified
Cost
$393.47
EV
15%
$58.44
Profit
−$342.65
after fee
Win %
0%
to profit
Avg float ≤ 0.055 (needs < 0.056)6 outcomesActive market

Required input float for each P250 | Asiimov wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–1.00 float range
Minimal Wear0.100–0.150< 0.0556$127.5823.3%
Field-Tested0.150–0.380≥ 0.0556 and < 0.3111$8.3333.3%
Well-Worn0.380–0.450≥ 0.3111 and < 0.3889no priced route—
Battle-Scarred0.450–1.000≥ 0.3889 and any$5.5533.3%

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.90.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.