- Cost
- $127.58
- EV
- 36%
- $45.87
- Profit
- −$87.69
- after fee
- Win %
- 0%
- to profit
Trade up to P250 | Asiimov
10 Restricted skins from the Chroma 3 Case collection can become P250 | Asiimov. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear P250 | Asiimov needs an average normalized input float below 0.0556 (output float 0.100–0.150). Best chance per contract: 23.3%.
- Cost
- $149.77
- EV
- 30%
- $44.53
- Profit
- −$111.05
- after fee
- Win %
- 0%
- to profit
- Cost
- $364.76
- EV
- 26%
- $95.74
- Profit
- −$281.51
- after fee
- Win %
- 0%
- to profit
- Cost
- $216.40
- EV
- 35%
- $75.35
- Profit
- −$150.88
- after fee
- Win %
- 0%
- to profit
- Cost
- $393.47
- EV
- 15%
- $58.44
- Profit
- −$342.65
- after fee
- Win %
- 0%
- to profit
Required input float for each P250 | Asiimov wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–1.00 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.0556 | $127.58 | 23.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.0556 and < 0.3111 | $8.33 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3111 and < 0.3889 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.3889 and any | $5.55 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.90.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.