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P250 | Cartel
Reverse trade-up finder

Trade up to P250 | Cartel

10 Restricted skins from the Operation Vanguard Weapon Case collection can become P250 | Cartel. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.75Operation Vanguard Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Cartel needs an average normalized input float below 0.0933 (output float 0.000–0.070). Best chance per contract: 33.3%.

P250 | Cartel
Highest chance
FN33.3% chance· $58.56
Restricted → Classified
Cost
$80.92
EV
49%
$39.59
Profit
−$46.49
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.093)3 outcomesSome thin prices
P250 | Cartel
CheapestBest EV
FN3.3% chance· $58.56
Restricted → Classified
Cost
$38.12
EV
61%
$23.16
Profit
−$17.98
after fee
Win %
7%
to profit
Avg float ≤ 0.092 (needs < 0.093)6 outcomesActive market
P250 | Cartel
FN3.3% chance· $58.56
Restricted → Classified
Cost
$39.46
EV
53%
$21.09
Profit
−$21.12
after fee
Win %
7%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesSome thin prices
P250 | Cartel
FN3.3% chance· $58.56
Restricted → Classified
Cost
$40.94
EV
38%
$15.44
Profit
−$27.51
after fee
Win %
3%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesSome thin prices
P250 | Cartel
FN3.3% chance· $58.56
Restricted → Classified
Cost
$42.13
EV
40%
$16.92
Profit
−$27.41
after fee
Win %
3%
to profit
Avg float ≤ 0.093 (needs < 0.093)6 outcomesSome thin prices
P250 | Cartel
Best profit odds
FN3.3% chance· $58.56
Restricted → Classified
Cost
$83.59
EV
56%
$46.45
Profit
−$43.20
after fee
Win %
30%
to profit
Avg float ≤ 0.086 (needs < 0.093)6 outcomesSome thin prices

Required input float for each P250 | Cartel wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0933$38.1233.3%
Minimal Wear0.070–0.150≥ 0.0933 and < 0.2000no priced route—
Field-Tested0.150–0.380≥ 0.2000 and < 0.5067$5.9333.3%
Well-Worn0.380–0.450≥ 0.5067 and < 0.6000no priced route—
Battle-Scarred0.450–0.750≥ 0.6000 and any$14.8833.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.75.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.