- Cost
- $92.80
- EV
- 56%
- $52.19
- Profit
- −$47.42
- after fee
- Win %
- 0%
- to profit
Trade up to SCAR-20 | Cardiac
10 Restricted skins from the Operation Vanguard Weapon Case collection can become SCAR-20 | Cardiac. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SCAR-20 | Cardiac needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $60.85
- EV
- 45%
- $27.11
- Profit
- −$37.28
- after fee
- Win %
- 0%
- to profit
- Cost
- $61.21
- EV
- 53%
- $32.24
- Profit
- −$33.17
- after fee
- Win %
- 0%
- to profit
- Cost
- $65.62
- EV
- 72%
- $47.41
- Profit
- −$24.39
- after fee
- Win %
- 0%
- to profit
- Cost
- $66.61
- EV
- 56%
- $37.28
- Profit
- −$34.20
- after fee
- Win %
- 0%
- to profit
- Cost
- $74.17
- EV
- 79%
- $58.96
- Profit
- −$22.90
- after fee
- Win %
- 30%
- to profit
Required input float for each SCAR-20 | Cardiac wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $60.85 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $14.14 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $6.97 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $5.93 | 33.3% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $5.58 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.