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P250 | Cyber Shell
Reverse trade-up finder

Trade up to P250 | Cyber Shell

10 Mil-Spec Grade skins from the Snakebite Case collection can become P250 | Cyber Shell. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.85Snakebite CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Cyber Shell needs an average normalized input float below 0.0824 (output float 0.000–0.070). Best chance per contract: 20.0%.

P250 | Cyber Shell
Highest chance
FN20.0% chance· $11.82
Mil-Spec → Restricted
Cost
$17.36
EV
32%
$5.62
Profit
−$12.47
after fee
Win %
0%
to profit
Avg float ≤ 0.082 (needs < 0.082)5 outcomesActive market
P250 | Cyber Shell
FN8.0% chance· $11.82
Mil-Spec → Restricted
Cost
$10.94
EV
39%
$4.31
Profit
−$7.19
after fee
Win %
0%
to profit
Avg float ≤ 0.082 (needs < 0.082)10 outcomesActive market
P250 | Cyber Shell
FN4.0% chance· $11.82
Mil-Spec → Restricted
Cost
$10.19
EV
31%
$3.14
Profit
−$7.46
after fee
Win %
4%
to profit
Avg float ≤ 0.082 (needs < 0.082)10 outcomesActive market
P250 | Cyber Shell
Best profit odds
FN4.0% chance· $11.82
Mil-Spec → Restricted
Cost
$50.01
EV
63%
$31.41
Profit
−$22.69
after fee
Win %
32%
to profit
Avg float ≤ 0.081 (needs < 0.082)10 outcomesSome thin prices
P250 | Cyber Shell
CheapestBest EV
FN2.0% chance· $11.82
Mil-Spec → Restricted
Cost
$9.12
EV
34%
$3.06
Profit
−$6.46
after fee
Win %
2%
to profit
Avg float ≤ 0.082 (needs < 0.082)10 outcomesActive market
P250 | Cyber Shell
FN2.0% chance· $11.82
Mil-Spec → Restricted
Cost
$9.98
EV
31%
$3.06
Profit
−$7.32
after fee
Win %
2%
to profit
Avg float ≤ 0.082 (needs < 0.082)10 outcomesActive market

Required input float for each P250 | Cyber Shell wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0824$9.1220.0%
Minimal Wear0.070–0.150≥ 0.0824 and < 0.1765no priced route—
Field-Tested0.150–0.380≥ 0.1765 and < 0.4471$2.1718.0%
Well-Worn0.380–0.450≥ 0.4471 and < 0.5294no priced route—
Battle-Scarred0.450–0.850≥ 0.5294 and any$0.9720.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.85.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.