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Desert Eagle | Trigger Discipline
Reverse trade-up finder

Trade up to Desert Eagle | Trigger Discipline

10 Mil-Spec Grade skins from the Snakebite Case collection can become Desert Eagle | Trigger Discipline. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.97Snakebite CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Trigger Discipline needs an average normalized input float below 0.0722 (output float 0.000–0.070). Best chance per contract: 20.0%.

Desert Eagle | Trigger Discipline
Highest chance
FN20.0% chance· $17.21
Mil-Spec → Restricted
Cost
$23.00
EV
59%
$13.46
Profit
−$11.29
after fee
Win %
20%
to profit
Avg float ≤ 0.070 (needs < 0.072)5 outcomesActive market
Desert Eagle | Trigger Discipline
Best EV
FN12.0% chance· $17.21
Mil-Spec → Restricted
Cost
$17.86
EV
67%
$11.94
Profit
−$7.48
after fee
Win %
12%
to profit
Avg float ≤ 0.068 (needs < 0.072)10 outcomesSome thin prices
Desert Eagle | Trigger Discipline
Best profit odds
FN8.0% chance· $17.21
Mil-Spec → Restricted
Cost
$47.18
EV
77%
$36.29
Profit
−$15.62
after fee
Win %
36%
to profit
Avg float ≤ 0.070 (needs < 0.072)10 outcomesSome thin prices
Desert Eagle | Trigger Discipline
Cheapest
FN2.0% chance· $17.21
Mil-Spec → Restricted
Cost
$12.73
EV
26%
$3.35
Profit
−$9.81
after fee
Win %
2%
to profit
Avg float ≤ 0.072 (needs < 0.072)10 outcomesActive market
Desert Eagle | Trigger Discipline
FN2.0% chance· $17.21
Mil-Spec → Restricted
Cost
$12.83
EV
41%
$5.26
Profit
−$8.26
after fee
Win %
4%
to profit
Avg float ≤ 0.070 (needs < 0.072)10 outcomesActive market
Desert Eagle | Trigger Discipline
FN2.0% chance· $17.21
Mil-Spec → Restricted
Cost
$13.37
EV
46%
$6.09
Profit
−$8.07
after fee
Win %
4%
to profit
Avg float ≤ 0.070 (needs < 0.072)10 outcomesActive market

Required input float for each Desert Eagle | Trigger Discipline wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0722$12.7320.0%
Minimal Wear0.070–0.150≥ 0.0722 and < 0.1546no priced route—
Field-Tested0.150–0.380≥ 0.1546 and < 0.3918$2.3712.0%
Well-Worn0.380–0.450≥ 0.3918 and < 0.4639no priced route—
Battle-Scarred0.450–0.970≥ 0.4639 and any$0.9720.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.97.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.