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P250 | Muertos
Reverse trade-up finder

Trade up to P250 | Muertos

10 Restricted skins from the Chroma Case collection can become P250 | Muertos. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.60Chroma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Muertos needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.

P250 | Muertos
Highest chance
FN33.3% chance· $60.72
Restricted → Classified
Cost
$280.06
EV
15%
$42.88
Profit
−$242.78
after fee
Win %
0%
to profit
Avg float ≤ 0.116 (needs < 0.117)3 outcomesActive market
P250 | Muertos
Cheapest
FN3.3% chance· $60.72
Restricted → Classified
Cost
$26.10
EV
47%
$12.31
Profit
−$15.40
after fee
Win %
7%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
P250 | Muertos
Best EV
FN3.3% chance· $60.72
Restricted → Classified
Cost
$26.79
EV
51%
$13.67
Profit
−$14.91
after fee
Win %
7%
to profit
Avg float ≤ 0.114 (needs < 0.117)6 outcomesActive market
P250 | Muertos
FN3.3% chance· $60.72
Restricted → Classified
Cost
$27.15
EV
45%
$12.35
Profit
−$16.41
after fee
Win %
7%
to profit
Avg float ≤ 0.117 (needs < 0.117)6 outcomesActive market
P250 | Muertos
FN3.3% chance· $60.72
Restricted → Classified
Cost
$34.90
EV
60%
$20.84
Profit
−$16.78
after fee
Win %
3%
to profit
Avg float ≤ 0.112 (needs < 0.117)6 outcomesActive market
P250 | Muertos
Best profit odds
FN3.3% chance· $60.72
Restricted → Classified
Cost
$140.32
EV
72%
$100.57
Profit
−$52.87
after fee
Win %
30%
to profit
Avg float ≤ 0.115 (needs < 0.117)6 outcomesActive market

Required input float for each P250 | Muertos wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1167$26.1033.3%
Minimal Wear0.070–0.150≥ 0.1167 and < 0.2500no priced route—
Field-Tested0.150–0.380≥ 0.2500 and < 0.6333$6.8833.3%
Well-Worn0.380–0.450≥ 0.6333 and < 0.7500no priced route—
Battle-Scarred0.450–0.600≥ 0.7500 and any$6.5333.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.