- Cost
- $280.06
- EV
- 15%
- $42.88
- Profit
- −$242.78
- after fee
- Win %
- 0%
- to profit
Trade up to P250 | Muertos
10 Restricted skins from the Chroma Case collection can become P250 | Muertos. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P250 | Muertos needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $26.10
- EV
- 47%
- $12.31
- Profit
- −$15.40
- after fee
- Win %
- 7%
- to profit
- Cost
- $26.79
- EV
- 51%
- $13.67
- Profit
- −$14.91
- after fee
- Win %
- 7%
- to profit
- Cost
- $27.15
- EV
- 45%
- $12.35
- Profit
- −$16.41
- after fee
- Win %
- 7%
- to profit
- Cost
- $34.90
- EV
- 60%
- $20.84
- Profit
- −$16.78
- after fee
- Win %
- 3%
- to profit
- Cost
- $140.32
- EV
- 72%
- $100.57
- Profit
- −$52.87
- after fee
- Win %
- 30%
- to profit
Required input float for each P250 | Muertos wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1167 | $26.10 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1167 and < 0.2500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2500 and < 0.6333 | $6.88 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.6333 and < 0.7500 | no priced route | — |
| Battle-Scarred | 0.450–0.600 | ≥ 0.7500 and any | $6.53 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.