- Cost
- $337.60
- EV
- 47%
- $157.73
- Profit
- −$200.45
- after fee
- Win %
- 0%
- to profit
Trade up to P250 | See Ya Later
10 Classified skins from the Spectrum 2 Case collection can become P250 | See Ya Later. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P250 | See Ya Later needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $173.19
- EV
- 45%
- $78.57
- Profit
- −$104.87
- after fee
- Win %
- 0%
- to profit
- Cost
- $192.51
- EV
- 54%
- $104.61
- Profit
- −$101.54
- after fee
- Win %
- 0%
- to profit
- Cost
- $233.40
- EV
- 61%
- $142.00
- Profit
- −$109.92
- after fee
- Win %
- 0%
- to profit
- Cost
- $269.66
- EV
- 62%
- $166.60
- Profit
- −$124.79
- after fee
- Win %
- 0%
- to profit
- Cost
- $695.54
- EV
- 90%
- $622.64
- Profit
- −$154.12
- after fee
- Win %
- 45%
- to profit
Required input float for each P250 | See Ya Later wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $173.19 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | $76.67 | 50.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $51.91 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | $55.65 | 50.0% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $50.88 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.