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P90 | Cold Blooded
Reverse trade-up finder

Trade up to P90 | Cold Blooded

10 Restricted skins from the CS:GO Weapon Case 2 collection can become P90 | Cold Blooded. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.08CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P90 | Cold Blooded needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 50.0%.

P90 | Cold Blooded
Highest chance
FN50.0% chance· $90.39
Restricted → Classified
Cost
$143.36
EV
57%
$81.51
Profit
−$72.48
after fee
Win %
0%
to profit
Avg float ≤ 0.835 (needs < 0.875)2 outcomesActive market
P90 | Cold Blooded
Best profit odds
FN20.0% chance· $90.39
Restricted → Classified
Cost
$59.12
EV
61%
$36.34
Profit
−$27.52
after fee
Win %
40%
to profit
Avg float ≤ 0.815 (needs < 0.875)5 outcomesActive market
P90 | Cold Blooded
Cheapest
FN5.0% chance· $90.39
Restricted → Classified
Cost
$18.38
EV
63%
$11.66
Profit
−$8.24
after fee
Win %
10%
to profit
Avg float ≤ 0.835 (needs < 0.875)5 outcomesActive market
P90 | Cold Blooded
Best EV
FN5.0% chance· $90.39
Restricted → Classified
Cost
$18.68
EV
75%
$14.07
Profit
−$6.45
after fee
Win %
10%
to profit
Avg float ≤ 0.723 (needs < 0.875)5 outcomesActive market
P90 | Cold Blooded
FN5.0% chance· $90.39
Restricted → Classified
Cost
$18.77
EV
72%
$13.48
Profit
−$7.05
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.875)5 outcomesActive market
P90 | Cold Blooded
FN5.0% chance· $90.39
Restricted → Classified
Cost
$24.08
EV
83%
$19.96
Profit
−$6.72
after fee
Win %
10%
to profit
Avg float ≤ 0.679 (needs < 0.875)5 outcomesActive market

Required input float for each P90 | Cold Blooded wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$18.3850.0%
Minimal Wear0.070–0.080≥ 0.8750 and any$38.5850.0%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.