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USP-S | Serum
Reverse trade-up finder

Trade up to USP-S | Serum

10 Restricted skins from the CS:GO Weapon Case 2 collection can become USP-S | Serum. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.25CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New USP-S | Serum needs an average normalized input float below 0.2800 (output float 0.000–0.070). Best chance per contract: 50.0%.

USP-S | Serum
Highest chance
FN50.0% chance· $143.97
Restricted → Classified
Cost
$202.75
EV
58%
$117.18
Profit
−$100.85
after fee
Win %
0%
to profit
Avg float ≤ 0.279 (needs < 0.280)2 outcomesActive market
USP-S | Serum
Best profit odds
FN20.0% chance· $143.97
Restricted → Classified
Cost
$68.37
EV
76%
$52.17
Profit
−$23.00
after fee
Win %
40%
to profit
Avg float ≤ 0.277 (needs < 0.280)5 outcomesActive market
USP-S | Serum
Cheapest
FN5.0% chance· $143.97
Restricted → Classified
Cost
$22.54
EV
74%
$16.70
Profit
−$8.02
after fee
Win %
10%
to profit
Avg float ≤ 0.275 (needs < 0.280)5 outcomesActive market
USP-S | Serum
FN5.0% chance· $143.97
Restricted → Classified
Cost
$22.84
EV
73%
$16.58
Profit
−$8.42
after fee
Win %
10%
to profit
Avg float ≤ 0.277 (needs < 0.280)5 outcomesActive market
USP-S | Serum
Best EV
FN5.0% chance· $143.97
Restricted → Classified
Cost
$24.20
EV
81%
$19.67
Profit
−$7.10
after fee
Win %
10%
to profit
Avg float ≤ 0.277 (needs < 0.280)5 outcomesActive market
USP-S | Serum
FN5.0% chance· $143.97
Restricted → Classified
Cost
$28.71
EV
84%
$24.21
Profit
−$7.66
after fee
Win %
10%
to profit
Avg float ≤ 0.279 (needs < 0.280)5 outcomesActive market

Required input float for each USP-S | Serum wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.2800$22.5450.0%
Minimal Wear0.070–0.150≥ 0.2800 and < 0.6000$18.5950.0%
Field-Tested0.150–0.250≥ 0.6000 and any$26.4850.0%
Well-WornNot possible — outside this skin's 0.00–0.25 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.25 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.25.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.