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R8 Revolver | Skull Crusher
Reverse trade-up finder

Trade up to R8 Revolver | Skull Crusher

10 Restricted skins from the Prisma Case collection can become R8 Revolver | Skull Crusher. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.25–0.80Prisma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested R8 Revolver | Skull Crusher needs an average normalized input float below 0.2364 (output float 0.250–0.380). Best chance per contract: 33.3%.

R8 Revolver | Skull Crusher
Highest chance
FT33.3% chance· $11.58
Restricted → Classified
Cost
$13.13
EV
70%
$9.15
Profit
−$5.17
after fee
Win %
0%
to profit
Avg float ≤ 0.233 (needs < 0.236)3 outcomesActive market
R8 Revolver | Skull Crusher
Best profit odds
FT20.0% chance· $11.58
Restricted → Classified
Cost
$20.27
EV
89%
$18.13
Profit
−$4.51
after fee
Win %
40%
to profit
Avg float ≤ 0.233 (needs < 0.236)6 outcomesActive market
R8 Revolver | Skull Crusher
FT10.0% chance· $11.58
Restricted → Classified
Cost
$14.72
EV
85%
$12.46
Profit
−$3.88
after fee
Win %
0%
to profit
Avg float ≤ 0.236 (needs < 0.236)6 outcomesActive market
R8 Revolver | Skull Crusher
FT6.7% chance· $11.58
Restricted → Classified
Cost
$9.94
EV
73%
$7.27
Profit
−$3.62
after fee
Win %
7%
to profit
Avg float ≤ 0.233 (needs < 0.236)6 outcomesActive market
R8 Revolver | Skull Crusher
Cheapest
FT3.3% chance· $11.58
Restricted → Classified
Cost
$9.10
EV
65%
$5.89
Profit
−$3.98
after fee
Win %
3%
to profit
Avg float ≤ 0.236 (needs < 0.236)6 outcomesActive market
R8 Revolver | Skull Crusher
Best EV
FT3.3% chance· $11.58
Restricted → Classified
Cost
$10.62
EV
83%
$8.86
Profit
−$2.91
after fee
Win %
0%
to profit
Avg float ≤ 0.232 (needs < 0.236)6 outcomesActive market

Required input float for each R8 Revolver | Skull Crusher wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.25–0.80 float range
Minimal WearNot possible — outside this skin's 0.25–0.80 float range
Field-Tested0.250–0.380< 0.2364$9.1033.3%
Well-Worn0.380–0.450≥ 0.2364 and < 0.3636no priced route—
Battle-Scarred0.450–0.800≥ 0.3636 and any$4.9833.3%

The average is over every input's float normalized to its own range. Output float = 0.25 + average × 0.55.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.