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XM1014 | Incinegator
Reverse trade-up finder

Trade up to XM1014 | Incinegator

10 Restricted skins from the Prisma Case collection can become XM1014 | Incinegator. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.14–0.65Prisma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear XM1014 | Incinegator needs an average normalized input float below 0.0196 (output float 0.140–0.150). Best chance per contract: 3.3%.

XM1014 | Incinegator
Highest chanceCheapestBest EVBest profit odds
MW3.3% chance· $48.66
Restricted → Classified
Cost
$177.42
EV
55%
$96.92
Profit
−$93.14
after fee
Win %
23%
to profit
Avg float ≤ 0.019 (needs < 0.020)7 outcomesActive market
XM1014 | Incinegator
MW3.3% chance· $48.66
Restricted → Classified
Cost
$888.96
EV
15%
$135.06
Profit
−$771.51
after fee
Win %
0%
to profit
Avg float ≤ 0.019 (needs < 0.020)6 outcomesThin / unstable prices
XM1014 | Incinegator
MW3.3% chance· $48.66
Restricted → Classified
Cost
$1,031
EV
6%
$57.53
Profit
−$981.22
after fee
Win %
0%
to profit
Avg float ≤ 0.017 (needs < 0.020)6 outcomesActive market

Required input float for each XM1014 | Incinegator wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.14–0.65 float range
Minimal Wear0.140–0.150< 0.0196$177.423.3%
Field-Tested0.150–0.380≥ 0.0196 and < 0.4706$5.4433.3%
Well-Worn0.380–0.450≥ 0.4706 and < 0.6078$5.8633.3%
Battle-Scarred0.450–0.650≥ 0.6078 and any$5.2333.3%

The average is over every input's float normalized to its own range. Output float = 0.14 + average × 0.51.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.