- Cost
- $20.44
- EV
- 43%
- $8.85
- Profit
- −$12.75
- after fee
- Win %
- 0%
- to profit
Trade up to SG 553 | Pulse
10 Mil-Spec Grade skins from the Operation Phoenix Weapon Case collection can become SG 553 | Pulse. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear SG 553 | Pulse needs an average normalized input float below 0.1000 (output float 0.100–0.150). Best chance per contract: 25.0%.
- Cost
- $56.53
- EV
- 55%
- $31.11
- Profit
- −$29.48
- after fee
- Win %
- 30%
- to profit
- Cost
- $6.71
- EV
- 31%
- $2.09
- Profit
- −$4.90
- after fee
- Win %
- 8%
- to profit
- Cost
- $6.76
- EV
- 38%
- $2.56
- Profit
- −$4.54
- after fee
- Win %
- 8%
- to profit
- Cost
- $9.80
- EV
- 62%
- $6.04
- Profit
- −$4.55
- after fee
- Win %
- 3%
- to profit
- Cost
- $11.92
- EV
- 73%
- $8.68
- Profit
- −$4.37
- after fee
- Win %
- 21%
- to profit
Required input float for each SG 553 | Pulse wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–0.60 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.1000 | $6.71 | 25.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1000 and < 0.5600 | $1.52 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5600 and < 0.7000 | no priced route | — |
| Battle-Scarred | 0.450–0.600 | ≥ 0.7000 and any | $1.52 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.