- Cost
- $117.90
- EV
- 37%
- $44.18
- Profit
- −$79.48
- after fee
- Win %
- 0%
- to profit
Trade up to SSG 08 | Turbo Peek
10 Restricted skins from the Operation Riptide Case collection can become SSG 08 | Turbo Peek. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New SSG 08 | Turbo Peek needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $26.88
- EV
- 46%
- $12.48
- Profit
- −$16.03
- after fee
- Win %
- 10%
- to profit
- Cost
- $28.52
- EV
- 48%
- $13.80
- Profit
- −$16.52
- after fee
- Win %
- 10%
- to profit
- Cost
- $29.05
- EV
- 43%
- $12.44
- Profit
- −$18.23
- after fee
- Win %
- 10%
- to profit
- Cost
- $29.08
- EV
- 48%
- $14.01
- Profit
- −$16.90
- after fee
- Win %
- 10%
- to profit
- Cost
- $141.93
- EV
- 71%
- $100.70
- Profit
- −$54.36
- after fee
- Win %
- 30%
- to profit
Required input float for each SSG 08 | Turbo Peek wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1167 | $26.88 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1167 and < 0.2500 | $11.62 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.2500 and < 0.6333 | $7.02 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.6333 and < 0.7500 | $7.68 | 33.3% |
| Battle-Scarred | 0.450–0.600 | ≥ 0.7500 and any | $6.67 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.