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SSG 08 | Turbo Peek
Reverse trade-up finder

Trade up to SSG 08 | Turbo Peek

10 Restricted skins from the Operation Riptide Case collection can become SSG 08 | Turbo Peek. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.60Operation Riptide CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New SSG 08 | Turbo Peek needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.

SSG 08 | Turbo Peek
Highest chance
FN33.3% chance· $51.05
Restricted → Classified
Cost
$117.90
EV
37%
$44.18
Profit
−$79.48
after fee
Win %
0%
to profit
Avg float ≤ 0.117 (needs < 0.117)3 outcomesActive market
SSG 08 | Turbo Peek
CheapestBest EV
FN3.3% chance· $51.05
Restricted → Classified
Cost
$26.88
EV
46%
$12.48
Profit
−$16.03
after fee
Win %
10%
to profit
Avg float ≤ 0.117 (needs < 0.117)6 outcomesActive market
SSG 08 | Turbo Peek
FN3.3% chance· $51.05
Restricted → Classified
Cost
$28.52
EV
48%
$13.80
Profit
−$16.52
after fee
Win %
10%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
SSG 08 | Turbo Peek
FN3.3% chance· $51.05
Restricted → Classified
Cost
$29.05
EV
43%
$12.44
Profit
−$18.23
after fee
Win %
10%
to profit
Avg float ≤ 0.116 (needs < 0.117)6 outcomesActive market
SSG 08 | Turbo Peek
FN3.3% chance· $51.05
Restricted → Classified
Cost
$29.08
EV
48%
$14.01
Profit
−$16.90
after fee
Win %
10%
to profit
Avg float ≤ 0.115 (needs < 0.117)6 outcomesActive market
SSG 08 | Turbo Peek
Best profit odds
FN3.3% chance· $51.05
Restricted → Classified
Cost
$141.93
EV
71%
$100.70
Profit
−$54.36
after fee
Win %
30%
to profit
Avg float ≤ 0.117 (needs < 0.117)6 outcomesActive market

Required input float for each SSG 08 | Turbo Peek wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1167$26.8833.3%
Minimal Wear0.070–0.150≥ 0.1167 and < 0.2500$11.6233.3%
Field-Tested0.150–0.380≥ 0.2500 and < 0.6333$7.0233.3%
Well-Worn0.380–0.450≥ 0.6333 and < 0.7500$7.6833.3%
Battle-Scarred0.450–0.600≥ 0.7500 and any$6.6733.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.