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★ Talon Knife | Marble Fade
Knife finish

Talon Knife | Marble Fade: price, cases and trade-ups

The Talon Knife | Marble Fade starts at $668.59 on the Steam Market and drops from 2 cases, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.08Prisma 2 CasePrisma CaseAll Talon Knife finishes
Price from
$668.59
StatTrak™ Minimal Wear
Drops from
2 cases
Prisma 2 Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$49,813.40
in the Prisma 2 Case

Talon Knife | Marble Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$801.54$805.0087.5%
Minimal Wear$840.03$668.5912.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $668.59; unboxing this exact finish costs about $49,813.40 in openings on average.

Cases that drop the Talon Knife | Marble Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Prisma 2 Case0.0091% · 1 in 10,94828$4.55$49,813.40
Prisma Case0.0091% · 1 in 10,94828$18.21$199,363.08

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Talon Knife | Marble Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Talon Knife | Marble Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 3.6%.

★ Talon Knife | Marble Fade
Highest chance
FN3.6% chance· $801.54
Covert → Knife / Gloves
Cost
$350.50
EV
90%
$317.08
Profit
−$74.78
after fee
Win %
29%
to profit
Avg float ≤ 0.799 (needs < 0.875)56 outcomesActive market
★ Talon Knife | Marble Fade
Cheapest
FN0.71% chance· $801.54
Covert → Knife / Gloves
Cost
$211.26
EV
86%
$181.11
Profit
−$53.77
after fee
Win %
22%
to profit
Avg float ≤ 0.762 (needs < 0.875)41 outcomesSome thin prices
★ Talon Knife | Marble Fade
FN0.71% chance· $801.54
Covert → Knife / Gloves
Cost
$216.24
EV
84%
$181.29
Profit
−$58.59
after fee
Win %
22%
to profit
Avg float ≤ 0.671 (needs < 0.875)41 outcomesSome thin prices
★ Talon Knife | Marble Fade
FN0.71% chance· $801.54
Covert → Knife / Gloves
Cost
$233.52
EV
85%
$198.31
Profit
−$61.08
after fee
Win %
15%
to profit
Avg float ≤ 0.864 (needs < 0.875)41 outcomesActive market
★ Talon Knife | Marble Fade
Best EVBest profit odds
FN0.71% chance· $801.54
Covert → Knife / Gloves
Cost
$368.30
EV
107%
$394.08
Profit
−$25.62
after fee
Win %
35%
to profit
Avg float ≤ 0.680 (needs < 0.875)93 outcomesSome thin prices
★ Talon Knife | Marble Fade
FN0.71% chance· $801.54
Covert → Knife / Gloves
Cost
$373.28
EV
106%
$394.08
Profit
−$30.60
after fee
Win %
34%
to profit
Avg float ≤ 0.589 (needs < 0.875)93 outcomesSome thin prices

Required input float for each ★ Talon Knife | Marble Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$211.263.6%
Minimal Wear0.070–0.080≥ 0.8750 and anyno priced route—
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.