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★ Talon Knife | Ultraviolet
Knife finish

Talon Knife | Ultraviolet: price, cases and trade-ups

The Talon Knife | Ultraviolet starts at $340.00 on the Steam Market and drops from 2 cases, at best 1 in 10,948 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Prisma 2 CasePrisma CaseAll Talon Knife finishes
Price from
$340.00
Battle-Scarred
Drops from
2 cases
Prisma 2 Case
Best drop odds
1 in 10,948
0.0091% per opening
Avg cost to unbox
$49,813.40
in the Prisma 2 Case

Talon Knife | Ultraviolet price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New——1.4%
Minimal Wear$461.91$573.0410.8%
Field-Tested$402.51$401.7331.1%
Well-Worn$355.77$379.989.5%
Battle-Scarred$340.00$347.5347.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $340.00; unboxing this exact finish costs about $49,813.40 in openings on average.

Cases that drop the Talon Knife | Ultraviolet

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Prisma 2 Case0.0091% · 1 in 10,94828$4.55$49,813.40
Prisma Case0.0091% · 1 in 10,94828$18.21$199,363.08

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Talon Knife | Ultraviolet

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Talon Knife | Ultraviolet needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 3.6%.

★ Talon Knife | Ultraviolet
Highest chance
FT3.6% chance· $402.51
Covert → Knife / Gloves
Cost
$396.24
EV
81%
$321.71
Profit
−$116.49
after fee
Win %
18%
to profit
Avg float ≤ 0.427 (needs < 0.432)56 outcomesActive market
★ Talon Knife | Ultraviolet
Best profit odds
FT2.9% chance· $402.51
Covert → Knife / Gloves
Cost
$537.37
EV
86%
$460.66
Profit
−$136.80
after fee
Win %
28%
to profit
Avg float ≤ 0.420 (needs < 0.432)41 outcomesActive market
★ Talon Knife | Ultraviolet
Cheapest
FT0.71% chance· $402.51
Covert → Knife / Gloves
Cost
$229.32
EV
66%
$152.15
Profit
−$97.02
after fee
Win %
9%
to profit
Avg float ≤ 0.422 (needs < 0.432)41 outcomesActive market
★ Talon Knife | Ultraviolet
Best EV
FT0.71% chance· $402.51
Covert → Knife / Gloves
Cost
$260.98
EV
86%
$223.59
Profit
−$66.55
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesActive market
★ Talon Knife | Ultraviolet
FT0.71% chance· $402.51
Covert → Knife / Gloves
Cost
$266.76
EV
84%
$223.59
Profit
−$72.33
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)52 outcomesActive market
★ Talon Knife | Ultraviolet
FT0.71% chance· $402.51
Covert → Knife / Gloves
Cost
$268.22
EV
83%
$223.59
Profit
−$73.79
after fee
Win %
18%
to profit
Avg float ≤ 0.427 (needs < 0.432)52 outcomesActive market

Required input float for each ★ Talon Knife | Ultraviolet wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$229.323.6%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$217.093.6%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.