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★ Ursus Knife | Blue Steel
Knife finish

Ursus Knife | Blue Steel: price, cases and trade-ups

The Ursus Knife | Blue Steel starts at $111.09 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–1.00Danger Zone CaseHorizon CaseAll Ursus Knife finishes
Price from
$111.09
Battle-Scarred
Drops from
2 cases
Horizon Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$368,822.48
in the Horizon Case

Ursus Knife | Blue Steel price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$225.14—7.0%
Minimal Wear$145.26$210.008.0%
Field-Tested$124.21$152.5223.0%
Well-Worn$124.85$143.867.0%
Battle-Scarred$111.09$119.3855.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $111.09; unboxing this exact finish costs about $368,822.48 in openings on average.

Cases that drop the Ursus Knife | Blue Steel

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Horizon Case0.0049% · 1 in 20,33252$18.14$368,822.48
Danger Zone Case0.0049% · 1 in 20,33252$22.53$458,079.96

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Ursus Knife | Blue Steel

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Ursus Knife | Blue Steel needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 1.9%.

★ Ursus Knife | Blue Steel
Highest chance
FN1.9% chance· $225.14
Covert → Knife / Gloves
Cost
$1,247
EV
23%
$291.99
Profit
−$993.05
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)52 outcomesSome thin prices
★ Ursus Knife | Blue Steel
CheapestBest EV
FN0.38% chance· $225.14
Covert → Knife / Gloves
Cost
$698.03
EV
38%
$263.43
Profit
−$468.96
after fee
Win %
4%
to profit
Avg float ≤ 0.070 (needs < 0.070)80 outcomesActive market
★ Ursus Knife | Blue Steel
FN0.38% chance· $225.14
Covert → Knife / Gloves
Cost
$726.55
EV
24%
$172.15
Profit
−$576.86
after fee
Win %
1%
to profit
Avg float ≤ 0.070 (needs < 0.070)65 outcomesActive market
★ Ursus Knife | Blue Steel
FN0.38% chance· $225.14
Covert → Knife / Gloves
Cost
$801.39
EV
45%
$360.57
Profit
−$487.85
after fee
Win %
8%
to profit
Avg float ≤ 0.070 (needs < 0.070)76 outcomesActive market
★ Ursus Knife | Blue Steel
FN0.38% chance· $225.14
Covert → Knife / Gloves
Cost
$857.19
EV
41%
$350.19
Profit
−$552.68
after fee
Win %
12%
to profit
Avg float ≤ 0.070 (needs < 0.070)82 outcomesSome thin prices
★ Ursus Knife | Blue Steel
Best profit odds
FN0.38% chance· $225.14
Covert → Knife / Gloves
Cost
$1,135
EV
49%
$551.14
Profit
−$655.89
after fee
Win %
14%
to profit
Avg float ≤ 0.070 (needs < 0.070)82 outcomesSome thin prices

Required input float for each ★ Ursus Knife | Blue Steel wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$698.031.9%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$292.951.9%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$228.031.9%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$204.711.9%
Battle-Scarred0.450–1.000≥ 0.4500 and any$194.131.9%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.