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★ Ursus Knife | Fade
Knife finish

Ursus Knife | Fade: price, cases and trade-ups

The Ursus Knife | Fade starts at $247.52 on the Steam Market and drops from 2 cases, at best 1 in 20,332 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.08Danger Zone CaseHorizon CaseAll Ursus Knife finishes
Price from
$247.52
StatTrak™ Minimal Wear
Drops from
2 cases
Horizon Case
Best drop odds
1 in 20,332
0.0049% per opening
Avg cost to unbox
$368,822.48
in the Horizon Case

Ursus Knife | Fade price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$262.18$316.8987.5%
Minimal Wear$432.92$247.5212.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $247.52; unboxing this exact finish costs about $368,822.48 in openings on average.

Cases that drop the Ursus Knife | Fade

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Horizon Case0.0049% · 1 in 20,33252$18.14$368,822.48
Danger Zone Case0.0049% · 1 in 20,33252$22.53$458,079.96

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Ursus Knife | Fade

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Ursus Knife | Fade needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 1.9%.

★ Ursus Knife | Fade
Highest chance
FN1.9% chance· $262.18
Covert → Knife / Gloves
Cost
$270.92
EV
87%
$235.07
Profit
−$66.51
after fee
Win %
17%
to profit
Avg float ≤ 0.843 (needs < 0.875)52 outcomesSome thin prices
★ Ursus Knife | Fade
Cheapest
FN0.38% chance· $262.18
Covert → Knife / Gloves
Cost
$195.56
EV
67%
$130.52
Profit
−$82.07
after fee
Win %
14%
to profit
Avg float ≤ 0.870 (needs < 0.875)65 outcomesSome thin prices
★ Ursus Knife | Fade
FN0.38% chance· $262.18
Covert → Knife / Gloves
Cost
$196.85
EV
84%
$164.71
Profit
−$53.62
after fee
Win %
26%
to profit
Avg float ≤ 0.743 (needs < 0.875)65 outcomesSome thin prices
★ Ursus Knife | Fade
FN0.38% chance· $262.18
Covert → Knife / Gloves
Cost
$199.39
EV
83%
$164.71
Profit
−$56.16
after fee
Win %
26%
to profit
Avg float ≤ 0.762 (needs < 0.875)65 outcomesSome thin prices
★ Ursus Knife | Fade
Best EVBest profit odds
FN0.38% chance· $262.18
Covert → Knife / Gloves
Cost
$353.89
EV
107%
$377.50
Profit
−$25.63
after fee
Win %
37%
to profit
Avg float ≤ 0.660 (needs < 0.875)117 outcomesSome thin prices
★ Ursus Knife | Fade
FN0.38% chance· $262.18
Covert → Knife / Gloves
Cost
$356.43
EV
106%
$377.50
Profit
−$28.17
after fee
Win %
37%
to profit
Avg float ≤ 0.680 (needs < 0.875)117 outcomesSome thin prices

Required input float for each ★ Ursus Knife | Fade wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$195.561.9%
Minimal Wear0.070–0.080≥ 0.8750 and any$262.951.9%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.