- Cost
- $57.30
- EV
- 42%
- $24.32
- Profit
- −$36.15
- after fee
- Win %
- 0%
- to profit
Trade up to USP-S | Jawbreaker
10 Restricted skins from the Kilowatt Case collection can become USP-S | Jawbreaker. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New USP-S | Jawbreaker needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $57.66
- EV
- 51%
- $29.46
- Profit
- −$32.05
- after fee
- Win %
- 0%
- to profit
- Cost
- $58.92
- EV
- 47%
- $27.80
- Profit
- −$34.75
- after fee
- Win %
- 0%
- to profit
- Cost
- $62.07
- EV
- 72%
- $44.62
- Profit
- −$23.27
- after fee
- Win %
- 0%
- to profit
- Cost
- $63.06
- EV
- 55%
- $34.49
- Profit
- −$33.07
- after fee
- Win %
- 0%
- to profit
- Cost
- $70.62
- EV
- 80%
- $56.17
- Profit
- −$21.77
- after fee
- Win %
- 30%
- to profit
Required input float for each USP-S | Jawbreaker wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $57.30 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | $12.08 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $6.00 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | $5.12 | 33.3% |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $4.75 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.