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USP-S | Ticket to Hell
Reverse trade-up finder

Trade up to USP-S | Ticket to Hell

10 Mil-Spec Grade skins from the Dreams & Nightmares Case collection can become USP-S | Ticket to Hell. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.76Dreams & Nightmares CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New USP-S | Ticket to Hell needs an average normalized input float below 0.0921 (output float 0.000–0.070). Best chance per contract: 20.0%.

USP-S | Ticket to Hell
Highest chance
FN20.0% chance· $4.56
Mil-Spec → Restricted
Cost
$7.68
EV
36%
$2.78
Profit
−$5.27
after fee
Win %
0%
to profit
Avg float ≤ 0.091 (needs < 0.092)5 outcomesActive market
USP-S | Ticket to Hell
FN16.0% chance· $4.56
Mil-Spec → Restricted
Cost
$8.38
EV
47%
$3.95
Profit
−$4.94
after fee
Win %
4%
to profit
Avg float ≤ 0.092 (needs < 0.092)10 outcomesActive market
USP-S | Ticket to Hell
FN12.0% chance· $4.56
Mil-Spec → Restricted
Cost
$6.96
EV
35%
$2.41
Profit
−$4.87
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.092)10 outcomesActive market
USP-S | Ticket to Hell
Best profit odds
FN12.0% chance· $4.56
Mil-Spec → Restricted
Cost
$107.70
EV
55%
$59.28
Profit
−$56.16
after fee
Win %
40%
to profit
Avg float ≤ 0.091 (needs < 0.092)8 outcomesSome thin prices
USP-S | Ticket to Hell
Cheapest
FN6.0% chance· $4.56
Mil-Spec → Restricted
Cost
$6.40
EV
28%
$1.77
Profit
−$4.86
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.092)10 outcomesActive market
USP-S | Ticket to Hell
Best EV
FN4.0% chance· $4.56
Mil-Spec → Restricted
Cost
$6.50
EV
32%
$2.09
Profit
−$4.68
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.092)10 outcomesActive market

Required input float for each USP-S | Ticket to Hell wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0921$6.4020.0%
Minimal Wear0.070–0.150≥ 0.0921 and < 0.1974no priced route—
Field-Tested0.150–0.380≥ 0.1974 and < 0.5000$0.8020.0%
Well-Worn0.380–0.450≥ 0.5000 and < 0.5921no priced route—
Battle-Scarred0.450–0.760≥ 0.5921 and any$0.8020.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.76.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.